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Add support for big-endian SARCs

Open mariomadproductions opened this issue 10 years ago • 8 comments

They are used in Wii U games. They are the same, but use big-endian, not little-endian.

mariomadproductions avatar Jan 18 '15 20:01 mariomadproductions

Thanks for pointing that out. I will implement that.

Gericom avatar Jan 18 '15 20:01 Gericom

@Gericom theres a bunch of file types that have a endianess identifier, might be worth implementing it for all ?

clienthax avatar Jan 19 '15 14:01 clienthax

I implemented BE support for sarc files (using EndianBinaryReaderEx, ReadObject and the BinaryBOM attribute). I did not test it, because I don't have any big endian sarc files, so if one of you could test it...

Gericom avatar Jan 21 '15 19:01 Gericom

I can confirm that it does indeed work fine, just tested it on Super Mario 3d World SARC files.

Sammi-Husky avatar Jan 22 '15 00:01 Sammi-Husky

@Sammi-Husky Thanks! Case-Closed

Gericom avatar Jan 22 '15 06:01 Gericom

Could you add support for displaying the filename, like in WiiUExplorer?

mariomadproductions avatar Jan 25 '15 17:01 mariomadproductions

I don't have any sarc files with filenames. Could you send me one?

Gericom avatar Jan 25 '15 17:01 Gericom

NSMBU USA, Physical version - Swooper actor model SARC NSMBU USA, Physical version - World 1-1 course resource pack SARC (this one is a bit different to other Wii U SARCs, as it cannot be opened in WiiUExplorer).

mariomadproductions avatar Jan 25 '15 20:01 mariomadproductions