boundary-first-flattening
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vertex location difference between input and output obj
Hi,
When I visually compare the vertices of the 3D input obj with the 3D output obj, the 3D vertices are not the same.
What I'm trying to do is to map a texture that was given for the input 3D mesh to the 2D uv space that was created by BFF. I hoped that the 3D mesh stayed unchanged so that I could just look up the uv map from BFF and map it to the texture map of the input. But that seems to not be possible. Do I first have to find the location of the BFF-generated 3D mesh in the input mesh and then calculate the map from input texture to output BFF uv?
Thanks for your help and the great tool.
Cheers, Juergen