what is the best configuration for minecraft bedrock?
i need best configuration for that game, I have some bugs trying to use the right click, because when I use the right click it sends me to the settings
By default, right-click is BACK.
Use scrcpy --forward-all-clicks to forward middle and right clicks.
umm , i have a problem using --forward-all-clicks doesnt get me a normal click it still performs BACK i am using uhid mode and my mouse is captured in the scrcpy window
But when I use the default mouse mode (i.e, sdk) , the right click works just as I want. The thing is MCBE requires a captured mouse to control camera motion, which the sdk mouse mode doesn't provide.
And even --mouse-bind or --forward-all-clicks doesn't help , I've tried keymappers like xdtools (which failed) , and also on android (which don't recognise the BACK as a trigger);
:D Have a wonderful , blessed and happy year.
IIRC, on some devices, a real right-click triggers BACK.
Check the output with -Vverbose.
Nope , also with -Vverbose , the device just does the BACK
But since the normal sdk mode does in fact , simulate a right click , I'm in doubt wether my device is supported or not
OR: I could capture the sdk mouse into the android , that'd make MCBE recognise the camera motion and as well as right click..
Well , I'm just an amateur. I'm sorry for any un-necessary fuss i created up in your mind...
Nope , also with -Vverbose , the device just does the BACK
Sure, but look in the console what is injected when you right-click.
ERBOSE: [Audio] Buffering: target=2400 avg=2493.765381 cur=1989 compensation=0 VERBOSE: [Audio] Buffering: target=2400 avg=2461.432861 cur=1989 compensation=0 VERBOSE: [Audio] Buffering: target=2400 avg=2445.029785 cur=2709 compensation=0 VERBOSE: [Audio] Buffering: target=2400 avg=2433.724609 cur=2709 compensation=0 VERBOSE: input: UHID input [2] 02 00 00 00 VERBOSE: [Audio] Buffering: target=2400 avg=2435.638428 cur=2709 compensation=0 VERBOSE: input: UHID input [2] 00 00 00 00 VERBOSE: [Audio] Buffering: target=2400 avg=2437.508301 cur=2469 compensation=0 VERBOSE: [Audio] Buffering: target=2400 avg=2424.652832 cur=2229 compensation=0 VERBOSE: [Audio] Buffering: target=2400 avg=2423.325928 cur=2229 compensation=0 VERBOSE: [Audio] Buffering: target=2400 avg=2421.456299 cur=1989 compensation=0 VERBOSE: [Audio] Buffering: target=2400 avg=2408.667236 cur=1989 compensation=0 VERBOSE: [Audio] Buffering: target=2400 avg=2409.651367 cur=2949 compensation=0
The middle two UHID inputs is what I got...
OK so this is not scrcpy which injects BACK, it's your device which decides to perform BACK on right-click.
So no chance of getting a right click to be not back , I see;
Thank you for your time man Sorry for any discrepancy caused by me
You should get the same behavior with a phtsical mouse. Check in your Android system settings.
There's no setting in my mobile for that , But I wonder if I could enable it through adb
Nope , I can't change anything with adb. Even a physical mouse does the back action, and only SDK one right clicks... It's all considered system-level and restricted for me. What a shame though, I had thought I'd enjoy MCBE with some actual pc level controls... Nontheless , I'll try adapting to the new touch controls. Since they've made it better I guess...
I think this behavior changed from some Android version. Is an update available on your device?
No... My system is up to date
For me now it worked as expected for mouse and keyboard in Minecraft and Luanti (formerly Minetest) by just scrcpy -KMS, but current bug now is space key are not working so you can't jump, map the jump button to other key should work but I guess this need to be fixed.
Tried survivalcraft the space keyboard are able to jump but no mouse rotate (I guess it not supported or problem with the game).