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Is it possible to use ScriptableObjects as Nodes?

Open akatriel opened this issue 11 months ago • 1 comments

I received an error that SerializeReference cannot be applied to ScriptableObjects. But it seems like Unity's serialization system is used, under the hood.

akatriel avatar Mar 04 '24 00:03 akatriel

The error received is: Fields with [SerializeReference] cannot serialize objects that derive from Unity.Object, in this case: Assembly-CSharp Assets.Scripts.MyCustomClass

akatriel avatar Mar 19 '24 17:03 akatriel