GeneralVimes
GeneralVimes
Oh, cool, thank you!
> Can I check you're seeing the same thing: it's not that there's a blank case that's the issue, it's if there's only actually one option to choose? Exactly! Indeed,...
I also got report like this for my game: https://youtu.be/WLIMkJUFIiA (edited it making 10 times slower) Many thanks to Starling forum members who suggested to check this thread! For my...
> @GeneralVimes How do you add your application to the showcase? Yes, this is how I added my games there: 1. Fork the repository 2. Cloned this repository to my...
As for the glitch, I'm going to try such workaround: ``` if (Capabilities.os.indexOf("Pixel 6")!=-1){ MeshBatch.MAX_NUM_VERTICES = 400; } ``` Because as one of the players showed me, Capabilities.os contains "Pixel...
I suppose, embedding the fonts is not a workaround, but a recommended practice (please, correct me if I'm wrong) But in your case it looks like that the diacritic symbols...
Thank you! I stay in touch with the player to find this out. For now I've got that `9` did not work. I'll keep the thread updated as I get...
I thought that perhaps it's because something heavy is done after the user is made an input. So I moved all the actions associated with the user pressing the buttons...
Thank you so much! I'll look for local Array/Vector variables and will make them the appropriate class element, we'll look if something will change
Thank you! After you told that it's connected with the garbage collector I started thinking in this direction. I'm already trying to use pools for objects instead of creating new...