Ian Qvist
Ian Qvist
A really big drawback with solution 3 is that everything pretty much have to be located inside a few projects (optimally 1). Otherwise there would be: - VelcroPhysics - VelcroPhysics.MonoGame...
Regarding the IVector2 implementation, building several compatibility layers is the idea. It was not to escape the fact that you have to convert between different Vector2 implementations but build the...
I fixed a bug in the previous release that might have been affecting you. I've [released 1.8.0](https://github.com/Genbox/VirusTotalContextMenu/releases/tag/v1.8.0). Try it out and let me know if it works.
I thought I only needed the invariant culture to parse datetimes. Turned out to be wrong. Should no longer be an issue in the [1.8.0 release](https://github.com/Genbox/VirusTotalContextMenu/releases/tag/v1.8.0).
Interesting. I'll try and debug it once I get the time for it.
I've taken a look at it now. There are several issues: 1. RequestMarshal, ResponseMarshal, and PostMappers are matched via reflection. AOT removes all the unused types, so the marshallers are...
I've created an example optimization in [this commit](https://github.com/Genbox/sqids-dotnet/commit/1d021190ea4482d5b58f91f7d21a9e0ef43d91bc). It uses a local stack-based buffer instead of a StringBuilder. Notice how the allocations are cut in half for EncodeSmall. Before: ...
Yep. I'll get right on it. Note that the stack buffer one seems to work, but I'm unsure if the size of the buffer is enough. I did create a...