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Javascript binding for godotengine
- fix issues with new generated `godot.d.ts` file for version 4.1
I don't see any recent activity, looks like it doesn't support anymore
Whenever I try to access `godot.Sprite2D` in TS I get the error `Property 'Sprite2D' does not exist on type 'typeof godot'`. 
Hello, excellent work here, got things running smoothly on 4.1. There are some features I need from godot 4.2 and am wondering what the roadmap looks like here for upgrading...
When is js I create a new Object : new MyObject(); which extends Sprite2D, the object is well created, but the functions _process, _ready, _draw and all the built-in functions...
- fix issue where generated files (from `esbuild`) throw error because the wrong thread tries to load it - fix issue with wrong paths of files which are deleted by...
```` import { Vector2, Node, clamp } from 'godot'; ````
### Version 4.1-0.0.17 ### System information Godot v4.1.5.rc (488757bd0) - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA RTX A3000 Laptop GPU (NVIDIA; 31.0.15.2879) - 11th Gen Intel(R) Core(TM) i5-11500H...
## Description Fix broken link to the demos repo. No new release is required
### Version 4.1-v0.0.20-20240906 ### System information Windows11 ### Issue description ```ts export default class TestScript extends godot.PhysicsBody2D { collink: any; _ready() { this.set_physics_process(true); // Enable physics processing } _physics_process(delta: number):...