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Javascript binding for godotengine

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This allows for not having to specify a path to the file: ```ts import { /* ... */ } from './decorators'; import { /* ... */ } from '../decorators'; import...

This allows for not having to specify a path to the file: ```ts import { /* ... */ } from './decorators'; import { /* ... */ } from '../decorators'; import...

I am new to how GDExtension works, and was wondering can this be added to an already installed version of Godot? I got my version from the Steam store. Can...

enhancement

I've been piecing together how to use this API from the main guide (the older examples won't load the jsx files) and I am having an issue bundling through esbuild...

Clicking on getting started or documentation takes us to a page that doesn't exist, the 404 error appears https://geequlim.github.io/ecmascript/getting-started

We should do some changes: - [ ] Add/change branches (all of them should be protected and status-checks should be enabled): - [x] `3.4` (currently `master`) - [x] `4.1` (currently...

enhancement
documentation

#### Concerned version [4.1-v0.0.17-alpha-20231003](https://github.com/Geequlim/ECMAScript/actions/runs/6473613422) #### Problem It seems that any function passing arguments makes the application crash, both on editor connection and using the `.connect(str, fn)` method #### What works:...

The README seems to indicate that `require`-ing modules works, but when I tried to import a JS file that uses `require()`, I get a `'require' is not defined` error message....

enhancement

I have a configuration in JSON format. I want to read this file as an Autoload Singleton. None of the file options work. JS fetch() and FileReader() both give the...

question
documentation