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Javascript binding for godotengine

Results 78 ECMAScript issues
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The code is: ``` @onready("..") parent: godot.Node; ``` and some errors were printed in console: ``` ERROR: object_method: Parameter "bind" is null. At: modules/ECMAScript/quickjs/quickjs_binder.cpp:146 ERROR: object_method: Parameter "bind" is null....

investigation

My main thread is sending out a ECMAscript class as a message to a worker thread using `godot.abandon_value` & `godot.adopt_value`, but I only get the godot object and cannot call...

investigation

Hello, I've noticed that breakpoints only work when placing them in .jsx files... meaning .tsx file breakpoints are ignored, even though there sourcemaps. Do I have anything misconfigured on my...

debugger

I notice we're missing some print functions that are in gdscript. Namely [prints](https://docs.godotengine.org/en/stable/classes/[email protected]#class-gdscript-method-prints), [printt](https://docs.godotengine.org/en/stable/classes/[email protected]#class-gdscript-method-printt), [print_debug](https://docs.godotengine.org/en/stable/classes/[email protected]#class-gdscript-method-print-debug), and [print-stack](https://docs.godotengine.org/en/stable/classes/[email protected]#class-gdscript-method-print-stack). When writing gdscript I use `prints` in every situation (as it inserts spaces...

enhancement

is there any interest in generating strong types for connections such as: (this is probably a poor example, I'd need to dig in and make a PR to do it...

enhancement

Hello, I know my ignorance about arquitetury, but i want to understand web compilation perfom for that project. Here we programing in JS for that, and the code compile to...

enhancement

Right now it's very difficult to figure out how to actually 'export' (in the Godot meaning of that) `NodePaths` and other types. I saw the latest release notes and figured...

enhancement
good first issue

save data [gd_resource type="Resource" load_steps=2 format=2] [sub_resource type="ECMAScript" id=1] [resource] script = SubResource( 1 ) data = [ "ddasdads", "adsadada" ] but Unable to load

investigation

Is there any way to profile Godot ECMAScript code? Either in the editor, or by some other means? From a quick read of the source I don't think the profiling...

enhancement