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Javascript binding for godotengine

Results 78 ECMAScript issues
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e.g. Something like this: ```typescript this.position += new godot.Vector2(this.velocity * delta) ``` Will generate the following error in typescript: ```error Operator '+=' cannot be applied to types 'godot.Vector2' and this.position...

documentation
investigation

ts: ![image](https://user-images.githubusercontent.com/52148221/156973321-f72174e0-dff5-4d86-b209-b2443bbdc9db.png) ESNext: ![image](https://user-images.githubusercontent.com/52148221/156973386-b1d9fcd9-9caa-4c53-ba3a-4a8c5bbe22fb.png) ES2021 & ES2020: ![image](https://user-images.githubusercontent.com/52148221/156973464-9430e23b-9d35-44ff-a2ac-73ff29311971.png) ts装饰器不能将已定义的普通属性更改为 setter getter ,而 ESNext 的装饰器是修改原属性,ES2021 && ES2020 则是额外添加。 所以要使用onready装饰器,要么 target 改成 ES2021 || ES2020,要么原属性本身就是 setter getter。 希望默认生成的tsconfig.json的 target 改为 ES2021 ||...

可以使用github action打包一个3.4版本的吗

When I try to open a scene with attached script (*.jsx) on android I get this error. `**ERROR**: No loader found for resource: res://src/JS.jsx.` Preview from Godot editor works well...

investigation

https://github.com/GodotExplorer/ECMAScript/actions/runs/418803638

It does seem like this project has been abandoned and the export templates are not available. When attempting to compile it myself, following the steps provided in the README.md, the...

Hi, I've been toying around with the ECMAScript module for a bit and I've been experimenting with adding Clojurescript support via [shadow-cljs](https://github.com/arundilipan/CLJS-Godot). Basically, the status is that the outputted JS...

enhancement
investigation

Im getting the following error when compiling with `scons platform=windows`. Running on windows 10. I have this project located under modules. Im also only getting this while this module is...