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Godot 4.0 Branch

Open Flux159 opened this issue 4 years ago • 1 comments

Hi, thanks for the great module getting JS support in Godot! I was wondering if you were looking at supporting Godot 4.0 in a separate branch.

Godot 4.0 (currently pre-alpha / in development on master branch of godot repository) has a number of breaking API changes, I was experimenting with some of these changes in https://github.com/Flux159/ECMAScript/tree/godot_4.0, but ran into some issues with how Packed<X>Arrays were being used differently from Pooled<X>Arrays along with a number of other C++ errors during compilation.

Flux159 avatar Jul 21 '20 04:07 Flux159

I'm still waiting godot 4.0 to reach beta or RC status.

Geequlim avatar Jul 21 '20 05:07 Geequlim

Duplicate of https://github.com/Geequlim/ECMAScript/issues/151

fire avatar Jun 17 '23 01:06 fire

Closing after merge https://github.com/Geequlim/ECMAScript/commit/9a3cd3fe74ebb2dcc26ad496c55a8ae3db9cfe4b

fire avatar Oct 01 '23 14:10 fire