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Template binaries give different errors than Editor binaries *export guide included*

Open mageowl opened this issue 2 years ago • 1 comments

I have every way I can think of and it seems I cannot export my project to desktop. (A documentation would help lots.)

If anyone knows how to export my game, please tell.

mageowl avatar May 10 '22 14:05 mageowl

THE BUG

I fixed this. The problem is that the editor binary will not fire certan errors, but when exported with *-template.zip it will find the following errors/differences:

  • godot.VariantType is undefined
  • Script paths are case-sensitive

If I find anymore I will post them here.

HOW TO EXPORT YOUR GAME

You can export your game by:

  • Download editor zip (for mac, turn this into a .app package using this and then zip it)
  • Set the "Release" option under Options in your export settings to be the above zip file.

done!

mageowl avatar May 11 '22 01:05 mageowl