ECMAScript
ECMAScript copied to clipboard
Template binaries give different errors than Editor binaries *export guide included*
I have every way I can think of and it seems I cannot export my project to desktop. (A documentation would help lots.)
If anyone knows how to export my game, please tell.
THE BUG
I fixed this. The problem is that the editor binary will not fire certan errors, but when exported with *-template.zip
it will find the following errors/differences:
-
godot.VariantType
isundefined
- Script paths are case-sensitive
If I find anymore I will post them here.
HOW TO EXPORT YOUR GAME
You can export your game by:
- Download editor zip (for mac, turn this into a .app package using this and then zip it)
- Set the "Release" option under Options in your export settings to be the above zip file.
done!