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[Bug]:Texture/shaders not rendering in Great Voyage Online.

Open pomelo opened this issue 1 year ago • 0 comments

macOS Version

Sequoia (macOS 15)

Apple Silicon or Intel

Apple Silicon

Wrapper Version

Wineskin-3.0.9

Engine

WS12WinwCX23.7.1_1

Application/Game Name

Great Voyage Online, the Traditional Chinese version, homepage:

Render Used

WineD3D

Description of problem

This game is a very old KOEI online game, released in around 2009 and is on directx9c. The game runs perfectly but the texture rendering on characters and ships will lost as the time goes on. Especially if there is a scene change, e.g., from town to the sea. Tried to use d3d9(built-in), d3dcompiler_47(built-in) but all has the same problem.

Steps to reproduce

  1. Log in into the game
  2. Go to any of the other scenes, like sail on the sea, or get into the bar, etc.
  3. Try step 2 a few times/minutes, then the shader rendering will start to fail. ...

Expected behavior

Textures/Shaders to be properly rendered no matter how long the game plays.

LastRunWine.Log

LastRunWine.log

Code of Conduct

  • [X] I agree to follow this project's Code of Conduct

pomelo avatar Dec 29 '24 02:12 pomelo