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Gyroscope support?

Open chrislachance opened this issue 3 years ago • 7 comments

I think you probably are aware, but gyroscope support would be great in the future if not already supported.

chrislachance avatar Dec 31 '21 13:12 chrislachance

The Wii U pro controller doesn't have a Gyroscope, so unless they eventually start emulating a gamepad or wiimote plus (or wii motion plus), there's no point in adding a gyroscope.

dude98 avatar Jul 17 '22 20:07 dude98

There is, unironically, a use for this. Setup the gyro as a wiimotion plus controller ontop of the pro controller. And now you can use that configuration for splatoon's local multiplayer

Reual4412 avatar Aug 28 '22 11:08 Reual4412

This is the exact reason I'm hoping for it. My kids love that mode.

chrislachance avatar Aug 28 '22 15:08 chrislachance

Me too, was just playing breath of the wild but it's not comfortable to play without gyro aim for the bow aiming and even certain shrines, it may not be possible but if there is i would love to see this being a thing. And i mean when using for example a switch pro controller.

Sentineluno avatar Apr 22 '23 09:04 Sentineluno

And i mean when using for example a switch pro controller.

yeah this would be great as it would mean you can also use a 8bitdo pro 2 and gyro... +1 for the feature

here's how it get's identified in switch mode:

initController handle 0 magic b2 vid 57e pid 2009

i.e. MAGIC_SWITCH, (vendor_id == 0x057e && product_id == 0x2009) || // switch pro controller

anegrin avatar Oct 22 '23 17:10 anegrin

oh here's why this can't happen

https://github.com/GaryOderNichts/Bloopair/issues/33#issuecomment-966099002

anegrin avatar Nov 04 '23 10:11 anegrin