Foxotron
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glTF (.glb) file loads with materials assigned incorrectly
I have a model in Blender with many different materials, where if I export it as FBX and load it in Foxotron, then all the materials load correctly (but of course not including all the PBR parameters), but if I export the same as GLB and load it, it looks as if the materials are randomly assigned incorrectly to different parts of the model.
The model is going into the Evoke 3D scene compo, so I won't show it publicly yet.