PicaVoxel
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Compatibility with URP
Hi! I'm trying to use PicaVoxel in a Unity URP project.
All the PicaVoxel materials looks magenta.
How can I fix this problem?
Thanks in advance.
Hi,
PicaVoxel was last tested compatible with Unity 2019, when URP wasn't really much of a thing. However, there is a URP-compatible shadergraph in the Shaders/LWRP
folder.
The easiest way to get up and running is to change the shader on the Materials/PicaVoxel PBR
material like so:
It looks like there are lots of editor errors happening in 2021 LTS, so that's probably going to be more of an issue from a usability standpoint. However, if you use an external editor like MagicaVoxel and import, I imagine most functionality is still okay.
Thanks for your quick answser!
Yes, I've also tried with that material. With that material I can't directly see the texture. As if it were totally transparent. I tried everything but couldn't get it to work.
The model is a .vox imported from MagicaVoxel.
The version of unity is 2021.3.10f1.