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Engine flicker of ships without trails
E.g. in the opening sequence the motherships engine flickers while it is still supposed to be off. Compare with this recording of the opening sequence: https://youtu.be/1pAK767FfvE?t=304
If I recall correctly, I think the original game had a flickering engine depending on the renderer chosen.
Could be a bug from before the port...
Hi, thank you for the input. We mainly work on this gitlab repository at the moment: https://gitlab.com/homeworldsdl/TenhauserGate
From time to time I pull the changes but especially issues are handled over there and on discord.
Speaking of engine flicker. I fixed this in the tenhauser version. If I remember correctly it was a kind of floating point precision issue. E.g. velocity == 0 -> no engine effect, velocity != 0 -> engine glow effect. And due to physics sim precision issues the values switched back and forth between equal and unequal zero.