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ATF Textures without mipmaps have black artifacts

Open Fancy2209 opened this issue 1 year ago • 2 comments

I've noticed this first as a end user of a game, "Super Fancy Pants Adventures" who is testing a beta update for using ATF Textures (Look at the bottom, the artifacts are clearly visible) image I've tried just displaying mipmap-less atf textures on a simple starling app myself and have seen the same happen. Using mipmap fixes it, but it's way too big of a VRAM footprint for a 2D Game. I can't tell if this a Starling issue or an AIR issue, but have confirmed it's not a game issue PS: The amount of artifacting is random, sometime being less and sometimes being more

Fancy2209 avatar Jun 06 '24 12:06 Fancy2209

Hey there! Did you reach out to Harman with this issue? Typically, a problem with ATF must be fixed within AIR - Starling is only passing on the texture to Stage3D and doesn't do much otherwise.

(Sorry for the long delay, I was on a vacation when you set up the issue. 😬)

PrimaryFeather avatar Jul 07 '24 16:07 PrimaryFeather

Ah ok, I'll try to open a issue on Adobe-Runtime-Support soon

Fancy2209 avatar Jul 07 '24 22:07 Fancy2209