ATF Textures without mipmaps have black artifacts
I've noticed this first as a end user of a game, "Super Fancy Pants Adventures" who is testing a beta update for using ATF Textures
(Look at the bottom, the artifacts are clearly visible)
I've tried just displaying mipmap-less atf textures on a simple starling app myself and have seen the same happen.
Using mipmap fixes it, but it's way too big of a VRAM footprint for a 2D Game.
I can't tell if this a Starling issue or an AIR issue, but have confirmed it's not a game issue
PS: The amount of artifacting is random, sometime being less and sometimes being more
Hey there! Did you reach out to Harman with this issue? Typically, a problem with ATF must be fixed within AIR - Starling is only passing on the texture to Stage3D and doesn't do much otherwise.
(Sorry for the long delay, I was on a vacation when you set up the issue. 😬)
Ah ok, I'll try to open a issue on Adobe-Runtime-Support soon