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Improve Shader Compilation

Open Canyrex12 opened this issue 7 months ago • 2 comments

Is there an existing issue for this?

  • [X] I have searched the existing issues

What feature are you suggesting?

Something that I have noticed a lot is that the compilation, whether in OpenGL or Vulkan, is sometimes a little slow and even unstable at times, which is why the compilation should be improved.

Why would this feature be useful?

It would be useful to improve the immersiveness of the emulator, since even a small shader loading moment ruins the user's immersiveness.

Canyrex12 avatar Jul 08 '24 11:07 Canyrex12