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Speed Paths: Advancement triggered clock

Open EpyonProjects opened this issue 1 year ago • 1 comments

Changes the constantly running clock to one that activates only after a player steps on a dirt path. This would keep the clock off more often than not.

This only really makes sense as long as "advancements that constantly fail are very optimized" holds true.

EpyonProjects avatar Feb 18 '24 06:02 EpyonProjects

Feedback from server testing: This works as expected.

Bloo-dev avatar Mar 14 '24 12:03 Bloo-dev

I think it might be better to close this and revisit this idea in the future, when we're not in an updating phase.

misode avatar May 07 '24 18:05 misode