HarmonyEngine
HarmonyEngine copied to clipboard
Prefabs
3D Mesh Prefabs
Import of 3D assets created by a DCC tool, to be converted and stored as GLTF. Also integrated into Harmony asset managers, and able to be rendered in-engine.
- [ ] Create VAO and create/upload the needed vertex buffers when loading a prefab instance.
- [ ] Write basic prefab shaders that can at least render textured meshes
- [ ] Render Prefabs orthographically and integrate into 2D scene
- [ ] Be able to swap out existing texture mapping on Prefab to instead use a HySprite2d
- [ ] Enhance prefab shaders to include PBR and normal mapping