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Prefabs

Open GameOverture opened this issue 1 year ago • 0 comments

3D Mesh Prefabs

Import of 3D assets created by a DCC tool, to be converted and stored as GLTF. Also integrated into Harmony asset managers, and able to be rendered in-engine.

  • [ ] Create VAO and create/upload the needed vertex buffers when loading a prefab instance.
  • [ ] Write basic prefab shaders that can at least render textured meshes
  • [ ] Render Prefabs orthographically and integrate into 2D scene
  • [ ] Be able to swap out existing texture mapping on Prefab to instead use a HySprite2d
  • [ ] Enhance prefab shaders to include PBR and normal mapping

GameOverture avatar Apr 20 '24 23:04 GameOverture