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Lib to create realtime multiplayer game. It uses Prediction & Rewinding networking model.

Results 8 network_synchronizer issues
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If I have two connections in the same scene, how should I configure GdSceneSynchronizer? Would I have to have two singletons?

is there any documentation or an example for using this module?

help wanted

The barometer of whether a variable is found or not is done through ```c++ const Variant old_val = p_node->get(p_variable, &valid); ``` which means that variables like `character:rotation` is invalid. Likewise,...

bug

DollController starts call _apply_epoch() in process() just after creation. But at this moment buffers are empty, so in example project in NetworkedController in method _apply_epoch I added checks for buffer...

bug

You can read more info here: https://github.com/GodotNetworking/network_synchronizer/pull/19#discussion_r945560465

Junior Job

You can read more info here: https://github.com/GodotNetworking/network_synchronizer/pull/19#discussion_r945560465

enhancement
Junior Job

You can take some more context here: https://github.com/GodotNetworking/network_synchronizer/pull/19#discussion_r945571593

enhancement
Junior Job

``` Building for platform "linuxbsd", architecture "x86_64", target "editor". FileNotFoundError: [Errno 2] No such file or directory: '-j8/core/__generated__debugger_ui.h': File "/media/cleber/DATA/COMPILATIONS/godot/SConstruct", line 1082: SConscript("modules/SCsub") File "/usr/lib/python3/dist-packages/SCons/Script/SConscript.py", line 661: return method(*args, **kw)...