Maroon
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PC build starts SteamVR, entering experiments does not work
Describe the Issue:
When building the application for PC (not VR), and the user has SteamVR installed, Maroon automatically starts the Steam VR window. If a VR headset is connected to the PC (or in Standby mode), the application gets a little bit blurry, and VSync is not working it seems. Additionally, when entering the laboratory and going to an experiment, the application freezes.
Expected behavior:
If the build script builds for PC, the built game should not launch SteamVR, and even if a VR device is connected, the build should be a normal PC application and loading experiments should work as expected.
Thoughts regarding a potential fix:
If Initialize XR on Startup
is disabled in the PlayerSettings, the issue does not seem to occur.
A potential fix might be to adjust the build script, so that this option is enabled or disabled automatically when building for PC or for VR.