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[Framework] Unity features and packages to keep track of

Open michaelholly opened this issue 3 years ago • 1 comments

Edited by Sebastian

Input System (stable, should probably switch to this one) Manual (mainly old system): https://docs.unity3d.com/Manual/Input.html Package: https://docs.unity3d.com/Packages/[email protected]/manual/index.html

XR Interaction Toolkit (version 1.0, this looks promising maybe?) Manual: https://docs.unity3d.com/Manual/VROverview.html Package: https://docs.unity3d.com/Packages/[email protected]/manual/index.html

URP/HDRP (stable, probably worth switching, but need to fix all other refactors first) https://docs.unity3d.com/Manual/render-pipelines.html https://docs.unity3d.com/Packages/[email protected]/manual/universalrp-asset.html https://docs.unity3d.com/Packages/[email protected]/manual/HDRP-Asset.html

The Universal Render Pipeline (URP) is leaner than the built-in render pipeline while delivering improved graphics. Therefore we want to upgrade Maroon to the URP. HDRP currently doesn't support opengl or webGL.

UI Toolkit (preview, not urgent to switch to this one) Manual: https://docs.unity3d.com/Manual/UIToolkits.html Package: https://docs.unity3d.com/Packages/[email protected]/manual/index.html Currently not compatible with the new input system

ECS (preview, keep an eye on this, probably relevant very long-term) Package: https://docs.unity3d.com/Packages/[email protected]/manual/index.html

michaelholly avatar Sep 17 '20 09:09 michaelholly