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Build runtime error

Open Rusel2050 opened this issue 6 years ago • 7 comments

When run in the editor, everything works fine. However, there is a critical error in the compiled version. How to fix it? Thanks for the help! UE 4.21 default 1

Rusel2050 avatar Feb 18 '19 03:02 Rusel2050

Facing the same problem,can somebody help?

g23p avatar Mar 19 '19 08:03 g23p

hi Rusel2050,i change module type to "Runtime" and it solved :)

g23p avatar Mar 26 '19 07:03 g23p

Hi, same problem with 4.20 (launch or package) & 4.21 @Rusel2050 : could you please explain a bit more ? Thanks

Fauwalk avatar Apr 10 '19 11:04 Fauwalk

Hi,@Fauwalk ,change module type in "RuntimeMeshLoader.uplugin" file. Code: "Modules": [ { "Name": "RuntimeMeshLoader", "Type": "Runtime", "LoadingPhase": "Default" } ]

g23p avatar Apr 10 '19 11:04 g23p

Hi, and thanks a lot @g23p, this works perfect ! 4.20 (shipping 64) : ok 4.21 (shipping & dev 64) : ok Thanks again ;)

Fauwalk avatar Apr 10 '19 16:04 Fauwalk

@g23p @Rusel2050 @Fauwalk Hi, will anybody share the usage of this plugin? The pic uploaded is too small to see it. I'm new to unreal and want this feature, will appreciate your efforts on this. Thanks in advance

chuan9 avatar May 11 '19 09:05 chuan9

I'm having the same issue. Changing the module type from "Developer" to "Runtime" just gives me a different error:

image

Is there another solution to this? Moving the .dll like the wiki says doesn't solve the issue either unfortunately.

kreotsai avatar Jun 03 '19 18:06 kreotsai