RuntimeMeshLoader
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upload for 4.21
when I use for 4.20 is ok, but I want to use at 4.21,there is something wrong,can you available for 4.21 ,thanks very much!
yes i agree
you can get the plug in set up in 4.19 and then started it using 4.21. it worked for me/
@givemeyourshit @zhangjianbao Will you share the usage of this plugin? I'm new to unreal and want this feature and need your help. Thanks very much
引入plugin即可
发自我的iPhone
------------------ Original ------------------ From: Liuchuan [email protected] Date: Sat,May 11,2019 8:14 PM To: GameInstitute/RuntimeMeshLoader [email protected] Cc: zhangjianbao [email protected], Mention [email protected] Subject: Re: [GameInstitute/RuntimeMeshLoader] upload for 4.21 (#16)
@givemeyourshit @zhangjianbao Will you share the usage of this plugin? I'm new to unreal and want this feature and need your help. Thanks very much
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@zhangjianbao 感谢您回复,目前已经引入plugin了,也运行起来了,但是有点问题,加载的obj和预期的非常不一样,下面是我参照网上的一个例子
1.创建了1个空的actor,里面有proceduralmesh component
2.在关卡蓝图中,利用plugin的load mesh,赋值给第一步中的procedural mesh的createmesh section.
下面是在windows自带3d预览软件的效果
unreal的效果
完全变形了,请问哪里有问题吗?
作者附了一个例子
发自我的iPhone
------------------ Original ------------------ From: Liuchuan [email protected] Date: Sun,May 12,2019 11:01 AM To: GameInstitute/RuntimeMeshLoader [email protected] Cc: zhangjianbao [email protected], Mention [email protected] Subject: Re: [GameInstitute/RuntimeMeshLoader] upload for 4.21 (#16)
@zhangjianbao 感谢您回复,目前已经引入plugin了,但是对于蓝图的流程,不是很熟悉。能帮忙share一个例子吗?非常感谢~
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@zhangjianbao 好的,已经搞定,谢谢
@JayChang-zhe 你好,很久不做这块了,我找了下之前我做的资料,给你一个参考,希望能帮助到你
@chuan9 你好,非常感谢你的回复,刚在链接中看到使用方法 [https://github.com/GameInstitute/RuntimeMeshLoader/wiki],跟你上边的是一样的。
如果可能的话想问一下跟这个相关的,你这边是怎么解决模型贴图的问题的(大概是从外部怎么直接导入模型贴图)?
@JayChang-zhe 你好,上面是从material数组里去设置的,这里设置的是第一个material。至于这个materia是怎么做的,我不太记得了,你可以查看ue的教程里,怎么做一个material。还是有一些ui的知识的,不仅仅是编程方面的
@chuan9 好的,非常感谢