RuntimeMeshLoader icon indicating copy to clipboard operation
RuntimeMeshLoader copied to clipboard

Multi-Material Support please!!

Open scurv opened this issue 6 years ago • 2 comments

This seems to only want to process the first material on the imported objects and ignore the rest of the mesh.

Right now I have a workaround by breaking objects by material in blender to several objects, and even with all of them packed in the same fbx I have no issues bringing them in. But this only seems to process the first material on an object that it brings in and ignores the rest of the mesh.

I have two samples I'm using to test, the many objects flavor works just fine while the single object and many materials one don't work as well.

TestMeshes.zip

scurv avatar Oct 18 '18 16:10 scurv

Hi scurv, I downloaded your test meshes and then apply 3 materials to the material array in the MeshLoader component and it apply all the materials to each object, right eye, left eye and head.

riolcrt avatar Oct 31 '18 10:10 riolcrt

@riolcrt Will you share the usage of this plugin? I'm new to unreal. thanks very much

chuan9 avatar May 11 '19 12:05 chuan9