RuntimeMeshLoader
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Multi-Material Support please!!
This seems to only want to process the first material on the imported objects and ignore the rest of the mesh.
Right now I have a workaround by breaking objects by material in blender to several objects, and even with all of them packed in the same fbx I have no issues bringing them in. But this only seems to process the first material on an object that it brings in and ignores the rest of the mesh.
I have two samples I'm using to test, the many objects flavor works just fine while the single object and many materials one don't work as well.
Hi scurv, I downloaded your test meshes and then apply 3 materials to the material array in the MeshLoader component and it apply all the materials to each object, right eye, left eye and head.
@riolcrt Will you share the usage of this plugin? I'm new to unreal. thanks very much