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Pathfinding
Integrate a solution like Recast/Detour in order to be able to generate and use navigation structures for AI pathfinding.
I would like to propose HPA*, Hierarchical Pathfinding, explanation here: http://aigamedev.com/open/review/near-optimal-hierarchical-pathfinding/
Anyone developing RTS games or games which use large grid based terrains will love you and it would also make the engine stand out among others.