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Pathfinding

Open BearishSun opened this issue 7 years ago • 1 comments

Integrate a solution like Recast/Detour in order to be able to generate and use navigation structures for AI pathfinding.

BearishSun avatar Mar 16 '18 10:03 BearishSun

I would like to propose HPA*, Hierarchical Pathfinding, explanation here: http://aigamedev.com/open/review/near-optimal-hierarchical-pathfinding/

Anyone developing RTS games or games which use large grid based terrains will love you and it would also make the engine stand out among others.

AleCie avatar Jul 07 '19 02:07 AleCie