Lucas Arriesse

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Hi, do you mind explaining what is exactly happening and what you mean by the title? There isn't much information to action anything on my end. Thanks

Can you please indicate which lazer version this happens on ? Thanks for the input

The origin of the loaded vox meshes is at the the origin of the shape containing them ((0, 0, 0)), so the one of the bottom corners as you mentionned....

I would gladly accept a pull request to fix this!

Hey, thanks for the fix ! The colors do look **better** with your changes, however I'm curious whether you have any reference for the gamma function introduced in your changes.

@yihleego sorry for the very delayed response. Can you reference the linked discussion in a code comment so that this doesn't get lost, this is ready to go afterwards

This is a limitation of doing all generation in one pass although the writeup at https://anima-libera.github.io/posts/qwy3/#structures has some ideas to enable one pass structure gen with overlap between chunks