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A bevy engine plugin for loading magica voxel files directly in bevy as usable meshes.

Results 6 bevy_vox_mesh issues
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If you compare how an asymmetrical model appears in MV with Bevy, when loading via bevy_vox_mesh, the model is flipped on the x axis. eg: the monu1 model that ships...

In the "basic" example, if you spawn a cube at the same location as a .vox model, it appears that the .vox model is imported within a larger shape, but...

bug
enhancement

![image](https://github.com/Game4all/bevy_vox_mesh/assets/20256717/7c21d2e6-7c02-42b7-9e28-5df054c94def)

Read More info of vox file. save in a VoxMateData and support helper fn to build entity for all models with relation in vox file. example is in example/boy.rs

It would be great to add an example load .vox with multiple objects. Maybe it will be useful for someone: The firsts mesh: `asset_server.load("path/to/vox/name.vox"),` The second mesh: `asset_server.load("path/to/vox/name.vox#model1"),` The third...

documentation
enhancement