lambda-core
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Lightmaps are corrupted
Render with lightmaps enabled seems to work consistantly without errors, but most (95% or so) of faces are corrupt or warped in some way.
This is probably due to either wrong lightmap coordinates generated for face, or incorrect samples used when generating the lightmap texture
Lightmaps are disabled for now; ever since remove all ogl calls from core modules. Obviously not problem solved, but for now its not a priority