Gadjung

Results 9 issues of Gadjung

win10, Node 16.6.1, running via VS 2019 terminal with and without default mods, tick speed does not change anything either: ``` mods: - xxscreeps/mods/classic - xxscreeps/mods/backend/cookie - xxscreeps/mods/backend/password - xxscreeps/mods/backend/steam...

trying to call any of the https://docs.screeps.com/api/#Game-map-visual throws error that .visual is undefined

1 scenario properly failing since validation in activateSafeMode() missing

on rcl downgrade, extensions are correctly marked as not-active, but it's still possible to .transfer() into them, and their store is added towards `Room.energyCapacityAvailable` and `Room.energyAvailable`

In steam client when not(?) spawned, hitting "Respawn" button throws error in backend Tick 264 ran in 12ms; avg: 11.42ms Unhandled error. Endpoint: /api/user/respawn K:\xxScreeps\xxscreeps\src\mods\spawn\backend.ts:163 throw new Error('Invalid status'); ^...

when switching between multiple rooms, (i.e by checking multiple fights via PVP button) the Mesh count (and it's Memory) gets inflated quite quickly to some serious numbers. possible that we're...

Dropped resources seems to not stop particle system on expiry/pickup for some reason the _ps.Stop() from Unload() does not trigger ![image](https://user-images.githubusercontent.com/8514638/90927174-d5665400-e3f4-11ea-94f4-c218c5b11737.png)

Would be nice to have an auto-update feature so releases could be done more often without requiring re-downloading of client all the time

Some minor issuse left from SkyBox branch - [ ] ~Find out how attach lamp to source so no artifact are rendered~ #196 - [ ] Update Harvest Effect for...