Gadjung

Results 25 comments of Gadjung

i checked for older version of source-map package - no change for now. will try to look some more when i get a moment

reinstalling node (using nvm) to newest 16.8.0 version did not help after commenting out the source-map part that caused the crash, i started getting ``` node:internal/process/esm_loader:74 internalBinding('errors').triggerUncaughtException( ^ Error [ERR_UNHANDLED_ERROR]:...

sam happens if i change ``` SourceMap.install({ ... }) ``` to ``` require('source-map-support').install({ ...}) ``` quite out of ideas, i've also tried installing on different drive, but same bucket of...

had a look into having some visualization of boosted bodypart. since we use texture, we would need to generate yet another overlay (with just boosted parts) for having them glow...

height-map gives proper specular layer (so reflections) and could not be used as bump-intensity _in theory_ one could make the normal-map, plain, with circles/diamonds/whatever-shaped to show boost level (i.e T1...

not sure it can be done in a generic way for all structures / objects regarding storage and terminal, i think that a dedicated approach would be better. depending how...

current idea (and implementation) is to generate 1x1000px texture which will represent the everything that is in storage. that means that 'step' for storage is 1k, for terminal 300.

0.0.9 - OS: Windows 10 Pro Version - GFX: NVidia 1060 6GB - CPU: i5-6600k 3.5GHz - RAM: 16GB | 48GB (no difference after RAM Upgrade) - 8/10 runs good...

some cheap volumetrics ? problem with emission is that to be properly visible and look good it needs to be quite strong

as long as You can click it and get info i agree with just covering cell