Gabe Rundlett

Results 24 comments of Gabe Rundlett

Is there a reason this was not merged?

It currently appears that #including a .glsl file that has nothing inside results in a failure to #include it

~~DAXA_SHADER_INCLUDE_DIR is a really annoying thing for anyone dealing with CMake stuff. I will try to remove it later~~ How? Use Daxa's CMake to just copy the absolute include path,...

~~Define DAXA_SHADER_STAGE inside shaders, with "standard" IDs that represent each stage, since it makes sense to have~~ added

Pipeline related (not the manager) ~~ShaderBinary should be named ShaderByteCode and contain a span to u32, instead of an owning vector~~ added

Hello @codingwatching, I think it'd be interesting to experiment with mobile devices, and I plan to support Linux, however I can't imagine mobile hardware is nearly powerful enough for what...

Could you please provide the whole build log?

It's complaining that there's no `dumpbin`, which absolutely should be a part of your Visual Studio installation. Could you ensure that you have dumpbin installed with Visual Studio or that...

it should be in your Visual Studio location. That could be `C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\\bin\Hostx64\x64` for whichever version of the Visual Studio build tools you have installed. I've never seen...

it really should be in the same directory as the other build tools that CMake selected for compilation. To be extra sure, you can check `gvox_engine/.out/cl-x86_64-windows-msvc/CMakeCache.txt` for the line that...