Ronny Otto
Ronny Otto
During "cleaning up" my project folders to avoid potential problems when trying to find bugs in BMK I thought BMK could benefit from a commands: `cleanmods` and `cleanapp` ## What...
Blitzmax is intented as a "beginners friendly language". So I think it becomes a hassle to cast down things which you as "normal developer" would think should just work (even...
Next to the small spelling error in the readme ("relese") I think the "cross-compiling" section could need an overhaul. Just to use a more current MinGW.
Rewrote LibGDX-Atlas-Loader to allow varying order of configuration entries. It also takes care (aka "gets rid") of empty lines. The new implementation also takes care of the offsets the libGDX-Atlas...
Using bcc with the commit 600b543fd59514d7f170b2148e65286b9dc22bd4 leads to a segfault in my game and test applications (using parts of my game code):  Using the bcc revision of before that...
When compiling BCC with legacy BlitzMax then "math.c" contains some helpers for ctranslation. blitz_string.c and .h (in blitz.mod) of "NG" and "vanilla" (or vanilla + "maxmods") contain different definitions for...
Heya, While Mark (blitz-research / Speedy Snail) brought up the topic of passing strings to C not requiring "ToCString()" I scanned the git history of bcc to check when this...
Hotcakes at discord mentioned having an issue with some "old" function Grey Alien Games had in his "publicdomain.bmx": I extracted that functionality and made a sample.bmx out of it (keeping...
This compiles - while I forgot a "varptr" ```Blitzmax Local value:Object = String(1.2345:Float) Local q:Byte Ptr[10] (Int Ptr q)[0] = value.ToString().ToFloat() ``` But with "compiles" I mean it generates invalid...
Coming from #649: ```Blitzmax SuperStrict framework brl.standardio Local arr:Int[10] arr[0,5] = 10 print arr[5] ``` Results in: ``` Building untitled1 [ 9%] Processing:untitled1.bmx [ 91%] Compiling:untitled1.bmx.console.release.linux.x64.c /BlitzMaxNG/tmp/.bmx/untitled1.bmx.console.release.linux.x64.c: In function â_bb_mainâ:...