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Code base for Super Mario 63 Redux

Results 52 SM63Redux issues
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**Describe the bug** The Clones will spin around and Be like Ground where you can step on them. **To Reproduce** Go to a wall with cherry clones, dive then spray...

bug

**Describe the bug** Mario's Clone Spray's Water while Mario Dosen't. **To Reproduce** Press "/" and type in "cherry", then get the FLUDD and press "c". **Expected behavior** Both Mario and...

bug

**Describe the bug** when reading a sign the FLUDD does not face Mario in the right way **To Reproduce** Read a Sign with the FLUDD **Screenshots** ![Screenshot 2022-11-23 11 06...

bug
good first issue

**Describe the bug** Pools of water do not render on Android. **To Reproduce** Build the Android version of the game, and observe the water in Tutorial 1. It will have...

bug

**Describe the feature you'd like** List menus such as the options menu are currently built in Godot's scene editor. This works, but it's clunky and hard to work with. It's...

enhancement
refactor

**Describe the feature you'd like** Currently, a lot of player properties such as HP and FLUDD water are stored in the Singleton script. This is unhelpful because it makes it...

enhancement
refactor

**Describe the feature you'd like** In the player movement code from versions 0.1.5 and below, there was a trick known as a "low dive recover" (LDR), which was performed by...

enhancement

**Describe the bug** While in a level, If the game window is large enough to the point that the UI elements are scaled up to compensate, most elements in the...

bug

**Describe the bug** When selecting a FLUDD nozzle for the first time, a momentary lag spike occurs. **To Reproduce** Open the game fresh, and either collect a FLUDD nozzle or...

bug

**Describe the bug** While the game is unpaused, certain elements of the pause menu can still be interacted with via the mouse. **To Reproduce** - Pause the game - Go...

bug
good first issue