GT-New-Horizons-Modpack
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Assembly Line + Data bank lag
Your GTNH Discord Username
Eranicus#5476
Your Pack Version
2.2.3
Your Server
SP
Type of Server
Single Player
Your Expectation
.
The Reality
After updating to 2.2.3 from pre-18 assembly lines + data bank combination started to lag 7 time more
Assembler connected to data bank (48 data sticks) on Pre-18
Assembler connected to the same data bank (48 data sticks) on 2.2.3
Your Proposal
please fix
Final Checklist
- [X] I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
- [X] I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
- [ ] I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
Did more tests and rescaned all the recipes in data bank, but results are the same as on screens. In my opinion this is very big problem considering amount of assemblers at end game bases and small time frame beetween recipes check. But the main question is what happened and why they lag x7 times compared to older pack versions ...
23k ns is not really anywhere near serious issue, though I have to think this is because we now check if recipes are valid rather than just trusting the stick.
23k ns is not really anywhere near serious issue, though I have to think this is because we now check if recipes are valid rather than just trusting the stick.
I just pointed to the difference, maybe its not big... but its still x7 times per assembler with 20-30+ assemblers at endgame bases. Anyway if you guys from dev. team think its ok , just close the ticket.
i'm more worried about the worst time being 0.5ms honestly
23k ns is not really anywhere near serious issue, though I have to think this is because we now check if recipes are valid rather than just trusting the stick.
what's the point of checking the recipe if sticks are auto-updated?
@Sphyix can you replicate this on delta, so we can compare the tick time.
Crafting 1 LuV Motors every 2 ticks
Crafting UHV circuits, seems like first tick is really heavy, (worst time) and it's probably the recipe checking
that is indeed concerning. We need to profile this and understand what's going on.
On my screens I was looking at recipes check moment on idle assembler and lag number also depends on amount of sticks inserted into databank
On my screens I was looking at recipes check moment on idle assembler and lag number also depends on amount of sticks inserted into databank
all my databanks have around 100 sticks each
This could possibly be fixed in newest TT release (Also needs newest GT5U)
This could possibly be fixed in newest TT release (Also needs newest GT5U)
Thanks, looks like it is fixed (idle mode during recipe check) My max tick also decreased
This issue has been FixedInDev for quite a while and nobody commented in 7 days. Remove FixedInDev label or comment or this will be closed in 1 days