GT-New-Horizons-Modpack
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Game freezes till death upon opening a questline when the questmap is empty.
Your GTNH Discord Username
Usagi GT 兔子#1612
Your Pack Version
2.2.0.0
Your Server
SP
Type of Server
Single Player
Your Actions
Fresh install on a windows x64 Using MultiMC launcher, imported this zip file. [(http://downloads.gtnewhorizons.com/Multi_mc_downloads/GT_New_Horizons_2.2.0.0_%28MMC%29.zip)] Java version using this link(on channel !java8) [(https://github.com/graalvm/graalvm-ce-builds/releases/download/vm-21.2.0/graalvm-ce-java8-windows-amd64-21.2.0.zip)] 8gb memory assigned..
open the questbook using the invetory item or pressing `
Click on questline, first quest. or in search tab, click the first quest.
The game will freeze.
Sometimes using /bq_admin default load will make the first quest happen to work, but when restarting the game, the questmap is showing empty, clicking any questline will trigger the freeze, this time the /bq_admin default load will not be working
Crash Report
[00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: Found ItemStack Genetics:serum. 1xitem.serum@0 [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: override_with_nbt called. Params: Genetics, serumArray [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: Regex match found! Genetics:serumArray matches Genetics:serumArray. [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: Found ItemStack Genetics:serumArray. 1xitem.serumArray@0 [00:12:55] [Client thread/INFO] [INpureCullingEngine/]: Loading: WitchingGadgets.js [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: hide called. Params: WitchingGadgets, item.WG_Cluster [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: Regex match found! WitchingGadgets:item.WG_Cluster matches WitchingGadgets:item.WG_Cluster. [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: Found ItemStack WitchingGadgets:item.WG_Cluster. 64xitem.WG_Cluster@0 [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: hide called. Params: WitchingGadgets, item.WG_CrystalFlask [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: Regex match found! WitchingGadgets:item.WG_CrystalFlask matches WitchingGadgets:item.WG_CrystalFlask. [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: Found ItemStack WitchingGadgets:item.WG_CrystalFlask. 64xitem.WG_CrystalFlask@0 [00:12:55] [Client thread/INFO] [INpureCullingEngine/]: Loading: GraviSuite.js [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: hide called. Params: GraviSuite, itemPlasmaCell [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: Regex match found! GraviSuite:itemPlasmaCell matches GraviSuite:itemPlasmaCell. [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: Found ItemStack GraviSuite:itemPlasmaCell. 1xitem.PlasmaCell@0 [00:12:55] [Client thread/INFO] [INpureCullingEngine/]: Loading: TecTech.js [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: hide called. Params: tectech, item.em.debugContainer [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: Regex match found! tectech:item.em.debugContainer matches tectech:item.em.debugContainer. [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: Found ItemStack tectech:item.em.debugContainer. 1xitem.em.debugContainer@0 [00:12:55] [Client thread/INFO] [INpureCullingEngine/]: Loading: TinkersDefense.js [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: hide called. Params: tinkersdefense, Heater Shield [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: Regex match found! tinkersdefense:Heater Shield matches tinkersdefense:Heater Shield. [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: Found ItemStack tinkersdefense:Heater Shield. 1xitem.heatershield@0 [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: hide called. Params: tinkersdefense, Round Shield [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: Regex match found! tinkersdefense:Round Shield matches tinkersdefense:Round Shield. [00:12:55] [Client thread/DEBUG] [INpureCullingEngine/]: Found ItemStack tinkersdefense:Round Shield. 1xitem.roundshield@0 [00:14:01] [Client thread/DEBUG] [Schematica/]: Message #4: §5Your magic bubble of protection fades...§r [00:14:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save Usagi World [00:14:34] [Client thread/WARN] [journeymap/]: Icon Set asset not found: /assets/journeymap/icon/entity/2D/specialmobs/textures/entity/skeleton/brutish.png [00:14:38] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save Usagi World [00:14:40] [Client thread/DEBUG] [mixin/]: Mixing minecraft.MixinTcpNoDelay from mixins.hodgepodge.json into net.minecraft.network.NetworkSystem$1 [00:14:40] [Client thread/TRACE] [mixin/]: Added class metadata for io/netty/channel/ChannelInitializer to metadata cache [00:14:40] [Client thread/TRACE] [mixin/]: Added class metadata for io/netty/channel/ChannelInboundHandlerAdapter to metadata cache [00:14:40] [Client thread/TRACE] [mixin/]: Added class metadata for io/netty/channel/ChannelHandlerAdapter to metadata cache [00:14:40] [Client thread/TRACE] [mixin/]: Added class metadata for io/netty/channel/ChannelHandler to metadata cache [00:14:40] [Client thread/TRACE] [mixin/]: Added class metadata for io/netty/channel/ChannelInboundHandler to metadata cache [00:14:41] [Server thread/DEBUG] [NotEnoughItems/]: Sending serverside check to: Usagi516 [00:14:41] [Client thread/DEBUG] [NotEnoughItems/]: Loading Local World [00:14:41] [Client thread/DEBUG] [NotEnoughItems/]: Searching for @forest [00:14:48] [Client thread/DEBUG] [Schematica/]: Message #5: Reloaded default quest database§r [00:15:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save Usagi World
Final Checklist
- [X] I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the crash still exists will prompt us to investigate and reopen it once we confirm your report.
- [X] I can reproduce this crash consistently by following the exact steps I described above.
- [ ] I have asked other people and they confirm they also crash by following the exact steps I described above.
Versions like 2.1.2.3qf is working.
you got the actual crash log or the fml-client-latest log? The lines you posted seem irrelevant.
Also, what exactly do you mean by 'when the questmap is empty'?
someone in discord posted about the same problem and posted this logfile: latest.log
the critical error in there seems to be
in discord starting here: https://discord.com/channels/181078474394566657/234936569360809996/1030161711581380658
I am the someone on discord ;-) The out of memory was in the shutdown phase of the client(i clicked the x to close, what happens after some minutes) Technic launcher or ATLauncher makes no difference
What i found out (Single player, an new world). Most times the Client freeze on open the Questbook and click to "And So, It begins" or any other line (it worked before updating to 2.2.0.0) The Area where the quests should show up is empty. Other Questbook pages (Party) is working fine also the buttons on the left side.
Sometimes the quests show up. When i solve the quest and open the book it crashes again. The Log is not very helpful(You can ignore the image not found, that also happens in the log before without crash): ... [19:32:45] [Server thread/INFO]: Udonne has just earned the achievement [Taking Inventory] [19:32:45] [Client thread/INFO]: [CHAT] Udonne has just earned the achievement [Taking Inventory] [19:32:47] [Client thread/ERROR]: Can't get image from file (/home/sigmund/ATLauncher/instances/GTNewHorizons/journeymap/icon/theme/Victorian/minimap/circle/mask_512.png) nor resource (/assets/journeymap/icon/theme/Victorian/minimap/circle/mask_512.png) [19:32:47] [Client thread/ERROR]: Can't get image from file (/home/sigmund/ATLauncher/instances/GTNewHorizons/journeymap/icon/theme/Victorian/minimap/circle/rim_512.png) nor resource (/assets/journeymap/icon/theme/Victorian/minimap/circle/rim_512.png) [19:32:48] [Client thread/WARN]: Icon Set asset not found: /assets/journeymap/icon/entity/2D/specialmobs/textures/entity/enderman/icy.png [19:33:05] [NEI Item Loading/INFO]: [com.glodblock.github.coremod.FCClassTransformer:transform:35]: [FCAE2] Transforming class: appeng.me.cluster.implementations.CraftingCPUCluster
The quests show up when i NOT change the window size. When i maximize the window while the questbook page is open then it crashes. It also crashes when i Maximized the window and then open the questbook. On MP i am still online(i not get timed out by the server) even if my client is crashed for minutes.
I thing it has to do with rendering the quest graph.