GT-New-Horizons-Modpack
GT-New-Horizons-Modpack copied to clipboard
stocking bus only exposes a stack to the machines
Your GTNH Discord Username
boubou_19
Your Pack Version
2.2.0.0
Your Server
delta
Type of Server
Thermos
Your Expectation
I expected to have a x1024 parallelism on my ore processing factory, so i could use the stocking bus to treat my items without any actual item movement.
The Reality
the reality is that despite having a of 31M of tungsten ore, it only treats the ore as if it had only 64 items. I tried to add multiple times the ore in the slots, but looks like it only accepts a different item per stocking slot.
Your Proposal
add an explicit compat for the stocking bus, otherwise it clearly defeats the point to have the stocking bus.
Final Checklist
- [X] I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
- [X] I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
- [X] I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
might be a good idea to override this https://github.com/GTNewHorizons/GT5-Unofficial/blob/3c7a1788d733ddf39061c6ceb6254dfc5b1ef3b8/src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_MultiBlockBase.java#L946-L960 to add the compat for the stocking bus inputs. Or even better, update it in the base class.
In addition to this, the IOP seems to pull 16 stacks of ore correctly out of the ME via the Stocking Bus, then processes one stack and voids the other 15
Edit: seems its not consistently reproducible? Had the issue with Thorium Ore mostly
Any fix for this as of yet?
this is broken only on the ore processing factory as of now, stocking input bus works fine on multi smelter and mega lcr
hmm, I could not reproduce that in dev env. Stepped through recipe processing and it does handle stacks of arbitrary sizes just fine