GT-New-Horizons-Modpack
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Stable 2.2.0.0 Update Major Issues
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Colen
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A stable is soon approaching, in preparation for this we are putting together a list of major issues requiring resolution prior to this. Please comment any issues you feel deserve to be on this list and we will absorb them if we feel they are essential.
Description
- [X] Ender IO travel anchor causes players to disconnect. Unknown cause. https://github.com/GTNewHorizons/EnderIO/pull/81
- [x] Some Botania material parts inside GT generate odd recipes in. Relatively easy to fix. Especially dream/livingwood rotors as this bricks certain machines. https://github.com/GTNewHorizons/GT5-Unofficial/pull/1208
- [X] Some Botania materials need recipes. I.e. macerator for livingwood -> livingwood dust. https://github.com/GTNewHorizons/GT5-Unofficial/pull/1208
- [x] Botania creative pool needs either a recipe removal or a 9x9 recipe. https://github.com/GTNewHorizons/Botanic-horizons/pull/11
- [ ] FPS lag generated from animated textures. Potentially a backport is possible, see https://bugs.mojang.com/browse/MC-132488 and https://github.com/DimensionalDevelopment/VanillaFix/tree/master/src/main/java/org/dimdev/vanillafix/textures.
- [X] Remove silly errors generated by OC. https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10663
- [x] Remove silly errors at world load, unknown cause. "ERROR: Group already exists basalt". https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/pull/10949
- [x] Personalspace causing issues with people spawning in parallel dimensions/under bedrock and dying. Unknown cause.
- [x] Some kevlar line recipes missing a circuit, causing vital recipe conflicts with base materials.
- [x] Draconic core multi needs a UHV tiered recipe, add via TT with UHV parts not LuV. https://github.com/GTNewHorizons/TecTech/pull/77
- [ ] Draconic core multi needs schematics to be obtainable somehow.
- [x] Bee breeding in the industrial apiary always has fertility 1. This massively damages bee breeding given the WA blacklist changes. https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10939
- [x] Make CAL take new tier appropriate soldering alloy. https://github.com/GTNewHorizons/NewHorizonsCoreMod/pull/369
- [X] Fix missing Electrolyzer recipes https://github.com/GTNewHorizons/GT5-Unofficial/pull/1255
so will you repair "Could not get provider type for dimension 32" error? this error leads to crash. even 2.1.2.4 has bettercrash mod, it still can cause another question.
@hoshinokiseki Please link the issue you are mentioning. If there isn't one, please create a new ticket for it.
I guess they mean https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10377 and similar crash when teleporting
@Glease not (just) teleporting. I can consistently reproduce #10377 by leaving my sp world to main menu and starting a fresh world without client restart.
Might be related https://github.com/GTNewHorizons/Galacticraft/pull/49
Botania's *wood and *stone don't fit typical gregtech materials, and were absent from the issues that asked for compat materials. These might just as well be reverted again if they cause issues.
- I think these 2 errors should probably be fixed (or hidden if harmless :P) for a stable release https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10663
- Kevlar is still untested which might be fine to push to later as it has no use yet either. But I have one open ticket arising from it that affects other stuff, namely a nitrobenzene recipe with slightly different ingredients and in the LCR, that should not exist imo: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10650 . Best consult dream though before 'fixing' as I still dont know what exactly he is thinking there and he added it.
It is possible to fix rotor issue while keeping livingwood / livingrock materials. The problem is whether we want plates and other oreprefixes of Botania materials or not. How do you think? @Dream-Master
We also have the more typical ingots and gems with all the corresponding GT versions (which seem to not be an issue), the difference being that those are actually in use, so it's really about (not) dropping integration with Botania's stones and woods.
The entire Kevlar line needs to be properly reviewed before the next stable. Even if Kevlar itself isn't used for anything, that line brought some hidden buffs and changes, like the buff to oil processing in DTs, the earlier nitrobenzene recipe, and it might have others that we haven't found yet.
This recipe in the Kevlar line being circuit-less conflicts with some people's setups for other lines (mainly Polyphenylene Sulfide), so it should be removed/given a circuit before stable.
Yet another problematic recipe in the kevlar line. We need to scour the entire thing and make a list, and then put in this ticket.
what oil buff?
It is possible to fix rotor issue while keeping livingwood / livingrock materials. The problem is whether we want plates and other oreprefixes of Botania materials or not. How do you think? @Dream-Master
i would keep materials
what oil buff?
When the circuits were added to the DT recipes, for the new chemicals used in the Kevlar line, some of the new oil processing recipes were faster than the ones before, not the same speed.
This recipe in the Kevlar line being circuit-less conflicts with some people's setups for other lines (mainly Polyphenylene Sulfide), so it should be removed/given a circuit before stable.
what i see in the recipe ?
what oil buff?
i add a second recipe you get more out of oil (LCR recipe with 9x oil but better outputs)
what i see in the recipe ?
This is the recipe for Sulfur Dichloride, made from Sulfur Dust and Chlorine.
We also lost most assembler rotor recipes
We also lost most assembler rotor recipes
Any idea why this occurred? A specific PR? I was under the impression most people used the extruder for this anyway.
Most likely related to https://github.com/GTNewHorizons/GT5-Unofficial/pull/1208/ For some reason validation fails
https://bugs.mojang.com/browse/MC-132488
Don't know how applicable this is in regards to the FPS lag. It would require the render optimizations from VanillaFix to be backported to 1.7.
please add to the list the wyvern/aw drac/chaotic cores are currently uncraftable. Boubou seems to be working on it and alternatively there is the option of a temporary quest for the schematics (see draft pr), but this needs to be resolved in some form before the stable version.
Weird, I do have the recipes. Are you on GT5 runClient? GT5 alone does not register rotors much
sadly I got another one: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10939 The gt industrial apiary cannot be used for breeding right now and with the new WA restrictions for other options, that is just a massive unintended nerf to bees.
Weird, I do have the recipes. Are you on GT5 runClient? GT5 alone does not register rotors much
Tbh I don't understand at this point. Now I see HSS-S recipe after client restart, but infinity still missing in pre 25
Feel like this needs attention too. Not sure why that happens. It's the same with some tooltips of controllers not showing the name of the casing https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10966
Was the GT++/Bartworks rocket fuel auto-conversion ever fixed? I remember that holding cells in hand to complete quests for GT++ rocket fuels converted them to the other mod's version.
@Steelux8 nope it wasnt. there is a few such conversions either by holding the cell or by turning it back to fluid. Only the quests got changed to not demand anything anymore. see https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10847 and https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10208.
Part of it I think is something about how fluids are registered in forge (I dont understand that though), but there might be some manual fuckery between gt++ and lanth(botdustries)/bartworks going on additionally, I dont know.
If someone can look at this one https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10973 before stable that would be great too. pretty annoying to breed bees or build certain multis if you dont get the name of the block you need.
Edit: fixed now for the multis, just not bees. Edi2: fully fixed.