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Stable 2.2.0.0 Update Major Issues

Open Connor-Colenso opened this issue 2 years ago • 33 comments

Your GTNH Discord Username

Colen

Information

A stable is soon approaching, in preparation for this we are putting together a list of major issues requiring resolution prior to this. Please comment any issues you feel deserve to be on this list and we will absorb them if we feel they are essential.

Description

  • [X] Ender IO travel anchor causes players to disconnect. Unknown cause. https://github.com/GTNewHorizons/EnderIO/pull/81
  • [x] Some Botania material parts inside GT generate odd recipes in. Relatively easy to fix. Especially dream/livingwood rotors as this bricks certain machines. https://github.com/GTNewHorizons/GT5-Unofficial/pull/1208
  • [X] Some Botania materials need recipes. I.e. macerator for livingwood -> livingwood dust. https://github.com/GTNewHorizons/GT5-Unofficial/pull/1208
  • [x] Botania creative pool needs either a recipe removal or a 9x9 recipe. https://github.com/GTNewHorizons/Botanic-horizons/pull/11
  • [ ] FPS lag generated from animated textures. Potentially a backport is possible, see https://bugs.mojang.com/browse/MC-132488 and https://github.com/DimensionalDevelopment/VanillaFix/tree/master/src/main/java/org/dimdev/vanillafix/textures.
  • [X] Remove silly errors generated by OC. https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10663
  • [x] Remove silly errors at world load, unknown cause. "ERROR: Group already exists basalt". https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/pull/10949
  • [x] Personalspace causing issues with people spawning in parallel dimensions/under bedrock and dying. Unknown cause.
  • [x] Some kevlar line recipes missing a circuit, causing vital recipe conflicts with base materials.
  • [x] Draconic core multi needs a UHV tiered recipe, add via TT with UHV parts not LuV. https://github.com/GTNewHorizons/TecTech/pull/77
  • [ ] Draconic core multi needs schematics to be obtainable somehow.
  • [x] Bee breeding in the industrial apiary always has fertility 1. This massively damages bee breeding given the WA blacklist changes. https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10939
  • [x] Make CAL take new tier appropriate soldering alloy. https://github.com/GTNewHorizons/NewHorizonsCoreMod/pull/369
  • [X] Fix missing Electrolyzer recipes https://github.com/GTNewHorizons/GT5-Unofficial/pull/1255

Connor-Colenso avatar Aug 05 '22 04:08 Connor-Colenso

so will you repair "Could not get provider type for dimension 32" error? this error leads to crash. even 2.1.2.4 has bettercrash mod, it still can cause another question.

hoshinokiseki avatar Aug 05 '22 07:08 hoshinokiseki

@hoshinokiseki Please link the issue you are mentioning. If there isn't one, please create a new ticket for it.

Glease avatar Aug 05 '22 07:08 Glease

I guess they mean https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10377 and similar crash when teleporting

miozune avatar Aug 05 '22 07:08 miozune

@Glease not (just) teleporting. I can consistently reproduce #10377 by leaving my sp world to main menu and starting a fresh world without client restart.

chochem avatar Aug 05 '22 08:08 chochem

Might be related https://github.com/GTNewHorizons/Galacticraft/pull/49

Glease avatar Aug 05 '22 08:08 Glease

Botania's *wood and *stone don't fit typical gregtech materials, and were absent from the issues that asked for compat materials. These might just as well be reverted again if they cause issues.

combusterf avatar Aug 05 '22 08:08 combusterf

  1. I think these 2 errors should probably be fixed (or hidden if harmless :P) for a stable release https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10663
  2. Kevlar is still untested which might be fine to push to later as it has no use yet either. But I have one open ticket arising from it that affects other stuff, namely a nitrobenzene recipe with slightly different ingredients and in the LCR, that should not exist imo: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10650 . Best consult dream though before 'fixing' as I still dont know what exactly he is thinking there and he added it.

chochem avatar Aug 05 '22 08:08 chochem

It is possible to fix rotor issue while keeping livingwood / livingrock materials. The problem is whether we want plates and other oreprefixes of Botania materials or not. How do you think? @Dream-Master

miozune avatar Aug 05 '22 09:08 miozune

We also have the more typical ingots and gems with all the corresponding GT versions (which seem to not be an issue), the difference being that those are actually in use, so it's really about (not) dropping integration with Botania's stones and woods.

combusterf avatar Aug 05 '22 09:08 combusterf

The entire Kevlar line needs to be properly reviewed before the next stable. Even if Kevlar itself isn't used for anything, that line brought some hidden buffs and changes, like the buff to oil processing in DTs, the earlier nitrobenzene recipe, and it might have others that we haven't found yet.

Steelux8 avatar Aug 05 '22 15:08 Steelux8

image This recipe in the Kevlar line being circuit-less conflicts with some people's setups for other lines (mainly Polyphenylene Sulfide), so it should be removed/given a circuit before stable.

xSkewer avatar Aug 05 '22 15:08 xSkewer

Yet another problematic recipe in the kevlar line. We need to scour the entire thing and make a list, and then put in this ticket.

Steelux8 avatar Aug 05 '22 15:08 Steelux8

what oil buff?

GlodBlock avatar Aug 05 '22 15:08 GlodBlock

It is possible to fix rotor issue while keeping livingwood / livingrock materials. The problem is whether we want plates and other oreprefixes of Botania materials or not. How do you think? @Dream-Master

i would keep materials

Dream-Master avatar Aug 05 '22 15:08 Dream-Master

what oil buff?

When the circuits were added to the DT recipes, for the new chemicals used in the Kevlar line, some of the new oil processing recipes were faster than the ones before, not the same speed.

Steelux8 avatar Aug 05 '22 15:08 Steelux8

image This recipe in the Kevlar line being circuit-less conflicts with some people's setups for other lines (mainly Polyphenylene Sulfide), so it should be removed/given a circuit before stable.

what i see in the recipe ?

Dream-Master avatar Aug 05 '22 15:08 Dream-Master

what oil buff?

i add a second recipe you get more out of oil (LCR recipe with 9x oil but better outputs)

Dream-Master avatar Aug 05 '22 15:08 Dream-Master

what i see in the recipe ?

This is the recipe for Sulfur Dichloride, made from Sulfur Dust and Chlorine.

xSkewer avatar Aug 05 '22 15:08 xSkewer

We also lost most assembler rotor recipes image

Florexiz avatar Aug 05 '22 19:08 Florexiz

We also lost most assembler rotor recipes image

Any idea why this occurred? A specific PR? I was under the impression most people used the extruder for this anyway.

Connor-Colenso avatar Aug 05 '22 20:08 Connor-Colenso

Most likely related to https://github.com/GTNewHorizons/GT5-Unofficial/pull/1208/ For some reason validation fails

Florexiz avatar Aug 05 '22 20:08 Florexiz

https://bugs.mojang.com/browse/MC-132488

Don't know how applicable this is in regards to the FPS lag. It would require the render optimizations from VanillaFix to be backported to 1.7.

Flanisch avatar Aug 05 '22 20:08 Flanisch

please add to the list the wyvern/aw drac/chaotic cores are currently uncraftable. Boubou seems to be working on it and alternatively there is the option of a temporary quest for the schematics (see draft pr), but this needs to be resolved in some form before the stable version.

chochem avatar Aug 06 '22 00:08 chochem

Weird, I do have the recipes. Are you on GT5 runClient? GT5 alone does not register rotors much 2022-08-06_12 16 40

miozune avatar Aug 06 '22 03:08 miozune

sadly I got another one: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10939 The gt industrial apiary cannot be used for breeding right now and with the new WA restrictions for other options, that is just a massive unintended nerf to bees.

chochem avatar Aug 06 '22 03:08 chochem

Weird, I do have the recipes. Are you on GT5 runClient? GT5 alone does not register rotors much 2022-08-06_12 16 40

Tbh I don't understand at this point. Now I see HSS-S recipe after client restart, but infinity still missing in pre 25

Florexiz avatar Aug 06 '22 17:08 Florexiz

Feel like this needs attention too. Not sure why that happens. It's the same with some tooltips of controllers not showing the name of the casing https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10966

Runakai1 avatar Aug 10 '22 20:08 Runakai1

Was the GT++/Bartworks rocket fuel auto-conversion ever fixed? I remember that holding cells in hand to complete quests for GT++ rocket fuels converted them to the other mod's version.

Steelux8 avatar Aug 11 '22 11:08 Steelux8

@Steelux8 nope it wasnt. there is a few such conversions either by holding the cell or by turning it back to fluid. Only the quests got changed to not demand anything anymore. see https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10847 and https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10208.

Part of it I think is something about how fluids are registered in forge (I dont understand that though), but there might be some manual fuckery between gt++ and lanth(botdustries)/bartworks going on additionally, I dont know.

chochem avatar Aug 11 '22 12:08 chochem

If someone can look at this one https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10973 before stable that would be great too. pretty annoying to breed bees or build certain multis if you dont get the name of the block you need.

Edit: fixed now for the multis, just not bees. Edi2: fully fixed.

chochem avatar Aug 11 '22 23:08 chochem