radeon_gpu_profiler
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Support more Graphics API for real game development life
Hope you can support DirectX3D 11 and OpenGL API for real game development life.
I agree, especially since I couldn't get rid of DirectX 11 even if I moved on to DirectX 12... I'm using Direct2D to handle the 2D side of things (like text and vector graphics) in my 3D engine, and I have to create a separate D3D11 device for it to function (I don't want to use D3D11on12 because it has not been optimized for performance)