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Multiple Sources per Stage

Open DuncanHopkinsFoundry opened this issue 8 years ago • 1 comments

Hi,

Our OpenGL engine uses multiple sources per shader stage. This allows us to have a modular system that can mix and match GLSL with different #version values.

The RGA tool is really nice, but we cannot supply multiple source files per stage.

Please allow more than one source to be specified per shader stage.

DuncanHopkinsFoundry avatar Mar 27 '17 09:03 DuncanHopkinsFoundry

Hi DuncanHopkinsFoundry,

Thank you for pointing this out. We will do our best to add support for this feature in the upcoming RGA releases.

AmitBM avatar Mar 27 '17 13:03 AmitBM