ETC.DDS messes up color info?
So I am trying to convert the ETC.DDS for Real Racing 3, except I don't think it is supposed to be in these colors:
I think this is what it's supposed to look like:
https://vignette.wikia.nocookie.net/rr3/images/5/5e/Porsche_935_2019_3.jpg/revision/latest?cb=20201006023720
So how do I fix this odd texture error?
Help, I tried adding -doswizzle to my command and the folder is empty now, no converted texture.
compressonatorcli.exe -doswizzle -fx PNG -fd ARGB_8888 .\ddssrc .\pngdst
ACTUALLY I found out the problem. The R and B channels are swapped. They're RGB instead of BGR, a Paint.net plugin fixed this!
But how do I do this included with my compressonator command?
compressonatorcli -fx PNG -fd ARGB_8888 .\ddssrc .\pngdst
@umustbeloggedintododat The command line you used is the correct way to transcode sources to RGB format.
compressonatorcli -fx PNG -fd ARGB_8888 .\ddssrc .\pngdst
Must be a bug in specifying the -fx format properly to the save target image code (which is a Qt image save API for PNG file formats).
@umustbeloggedintododat Issue addressed in v4.5 release