CMP_Save, CMP_Load does not work with dds
CMP_SaveTexture CMP_LoadTexture with BC3 format restores format CMP_UNKOWN
This is in a DDS format
There reason probably is that you cannot load textures in many threads due to data loading. one wants to use CMP_Framework because of the mipset
Actually CMP_Framework cannot load or save bc1, bc3 textures at all. the example with DDS helpers can load and save them, but without the mipchains.
@kingofthebongo2008 The issue is been investigated. "Actually CMP_Framework cannot load or save bc1, bc3 textures at all."
Are you using your own code or using a modified example to test with?
Example 1. In the framework. I wanted to use the mipsets. The dds is correct though.
On Wed, Jul 22, 2020, 7:00 PM Navin Patel [email protected] wrote:
@kingofthebongo2008 https://github.com/kingofthebongo2008 The issue is been investigated. "Actually CMP_Framework cannot load or save bc1, bc3 textures at all."
Are you using your own code or using a modified example to test with?
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This issue is pretty old and I haven't been able to replicate it with the little amount of information provided, so unless @kingofthebongo2008 still encounters the issue with the newest version this could probably be closed.
@kingofthebongo2008 Closing as issue resolved in latest release