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CMP_Save, CMP_Load does not work with dds

Open kingofthebongo2008 opened this issue 5 years ago • 5 comments

CMP_SaveTexture CMP_LoadTexture with BC3 format restores format CMP_UNKOWN

kingofthebongo2008 avatar Jul 22 '20 06:07 kingofthebongo2008

This is in a DDS format

kingofthebongo2008 avatar Jul 22 '20 06:07 kingofthebongo2008

There reason probably is that you cannot load textures in many threads due to data loading. one wants to use CMP_Framework because of the mipset

kingofthebongo2008 avatar Jul 22 '20 06:07 kingofthebongo2008

Actually CMP_Framework cannot load or save bc1, bc3 textures at all. the example with DDS helpers can load and save them, but without the mipchains.

kingofthebongo2008 avatar Jul 22 '20 06:07 kingofthebongo2008

@kingofthebongo2008 The issue is been investigated. "Actually CMP_Framework cannot load or save bc1, bc3 textures at all."

Are you using your own code or using a modified example to test with?

NPCompress avatar Jul 22 '20 16:07 NPCompress

Example 1. In the framework. I wanted to use the mipsets. The dds is correct though.

On Wed, Jul 22, 2020, 7:00 PM Navin Patel [email protected] wrote:

@kingofthebongo2008 https://github.com/kingofthebongo2008 The issue is been investigated. "Actually CMP_Framework cannot load or save bc1, bc3 textures at all."

Are you using your own code or using a modified example to test with?

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kingofthebongo2008 avatar Jul 22 '20 18:07 kingofthebongo2008

This issue is pretty old and I haven't been able to replicate it with the little amount of information provided, so unless @kingofthebongo2008 still encounters the issue with the newest version this could probably be closed.

denislevesqueAMD avatar Jul 28 '23 15:07 denislevesqueAMD

@kingofthebongo2008 Closing as issue resolved in latest release

NPCompress avatar Jul 30 '23 16:07 NPCompress