GPU-Reshape
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Crash when running my app
In latest origin/development, I get the following crash when I try to launch my app:
Crash detected, current frames:
[00007FFE5203D000] DebugBreak
C:\Windows\System32\KERNELBASE.dll
[00007FFCFAB84420] Detail::Break
C:\dev\downloads\GPU-Reshape\Bin\MSVC\Debug\GRS.Backends.Vulkan.Layer.dll
C:\dev\downloads\GPU-Reshape\Source\Libraries\Common\Source\Assert.cpp line 54
[00007FFCFA907930] PipelineCompiler::CompileCompute
C:\dev\downloads\GPU-Reshape\Bin\MSVC\Debug\GRS.Backends.Vulkan.Layer.dll
C:\dev\downloads\GPU-Reshape\Source\Backends\Vulkan\Layer\Source\Compiler\PipelineCompiler.cpp line 267
[00007FFCFA907EA0] PipelineCompiler::WorkerCompute
C:\dev\downloads\GPU-Reshape\Source\Backends\Vulkan\Layer\Source\Compiler\PipelineCompiler.cpp line 142
[00007FFCFA90A7E0] `Detail::DelegateCreator<void (__cdecl PipelineCompiler::*)(void *)>::MakeFrameProxy<{PipelineCompiler::WorkerCompute,0,0}>'::`2'::<lambda_1>::operator()
C:\dev\downloads\GPU-Reshape\Source\Libraries\Common\Include\Common\Delegate.h line 81
[00007FFCFA908420] `Detail::DelegateCreator<void (__cdecl PipelineCompiler::*)(void *)>::MakeFrameProxy<{PipelineCompiler::WorkerCompute,0,0}>'::`2'::<lambda_1>::<lambda_invoker_cdecl>
C:\dev\downloads\GPU-Reshape\Source\Libraries\Common\Include\Common\Delegate.h line 81
[00007FFCFAAE3120] Delegate<void __cdecl(void *)>::Invoke
C:\dev\downloads\GPU-Reshape\Source\Libraries\Common\Include\Common\Delegate.h line 48
[00007FFCFAAE36A0] DispatcherWorker::ThreadEntry
C:\dev\downloads\GPU-Reshape\Source\Libraries\Common\Include\Common\Dispatcher\DispatcherWorker.h line 68
[00007FFCFAADFE90] std::invoke<void (__cdecl DispatcherWorker::*)(void),DispatcherWorker *>
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\type_traits line 1756
[00007FFCFAADF600] std::thread::_Invoke<std::tuple<void (__cdecl DispatcherWorker::*)(void),DispatcherWorker *>,0,1>
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\thread line 61 [00007FFD0AC12EE0] register_onexit_function
[00007FFE53CA2560] BaseThreadInitThunk
[00007FFE54ACAA20] RtlUserThreadStart
it appears that it fails to instrument a compute shader. I'm not sure why this would happen. it also appears that only compute/graphics are supported. I have some RT shaders, and maybe this is related. Will RT support come, or could they maybe just be ignored?