VkMBCNT
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Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront
Vulkan shader extensions
Welcome to the Vulkan™ mbcnt
sample, which shows how to use the AMD_shader_ballot
extension and mbcnt
to perform a fast reduction within a wavefront.
License
MIT: see LICENSE.txt
for details.
System requirements
- AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
- Or other Vulkan™ compatible discrete GPU
- 64-bit Windows® 7 (SP1 with the Platform Update), Windows® 8.1, or Windows® 10
- Visual Studio® 2013 or Visual Studio® 2015
- Graphics driver with Vulkan support. For AMD, the AMD Radeon Software Crimson ReLive Edition 16.12.1 or later is required
- The Vulkan SDK must be installed
Building
Visual Studio files can be found in the vkmbcnt\build
directory.
If you need to regenerate the Visual Studio files, open a command prompt in the vkmbcnt\premake
directory and run ..\..\premake\premake5.exe vs2015
(or ..\..\premake\premake5.exe vs2013
for Visual Studio 2013.)
Third-party software
- Premake is distributed under the terms of the BSD License. See
premake\LICENSE.txt
.
Attribution
- AMD, the AMD Arrow logo, Radeon, and combinations thereof are either registered trademarks or trademarks of Advanced Micro Devices, Inc. in the United States and/or other countries.
- Microsoft, Visual Studio, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
- Vulkan and the Vulkan logo are trademarks of the Khronos Group, Inc.