RenderPipelineShaders
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Render Pipeline Shaders SDK
I'm looking for how to go about implementing a custom runtime backend. Is there any documentation available for this? I have been combing through the code and all the relevant...
Using Visual Studio on Windows, whenever I try to load an uncompiled .rpsl file, I get the following error: ``` Failed to compile RPSL 'rps_hlslc/rps-hlslc.exe "${PROJECT_DIR}\my_file.rpsl" -od ""${PROJECT_DIR}\\tmp"" -m my_file...
In `test_builder`, we use the following structure to pass graph info: ```cpp struct PrivateUpdateInfo { uint32_t width; uint32_t height; RpsBool bUseOffscreenRT; RpsBool bUseMSAA; }; ``` However we were using `rpsTypeInfoInitFromType(void*)`...
`time` is declared on the stack, but was accessed through a pointer after being unscoped when calling `rpsRenderGraphUpdate()`. It resulted in receiving an invalid value in `DrawTriangleBreathingCb`, breaking the demo....
Hi, currently I'm getting `/bin/sh: line 1: /home/ashley/projects/rust-rps/RenderPipelineShaders/tools/rps_hlslc/linux-x64/bin/rps-hlslc: Permission denied` during cmake execution. A simple `chmod +x tools/rps_hlslc/linux-x64/bin/*` fixes it.
The RPSL compilation command does not work on Windows, and seems to have been designed for Unix-like systems. This PR fixes the command line for Windows, while keeping compatibility with...