RadeonRays_SDK
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Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
I only see Create functions of this class. How can I destroy a CLWBuffer?
Hi, I have experiences that it is take too late to render image on CPU against GPU. Especially, at the last term of sampling, there is hardly difference and it...
Since you guys already compute the BVHs on the GPU, what is the barrier to radeon rays creating meshes from GPU-sourced data? It is a little bit bothersome that for...
I am getting ~2x lower numbers after merging with Vulkan branch
In the CreateMesh call, nvert is passed as: `int nvert = objshape.mesh.positions.size()` but objshape.mesh.position is a std::vector\ not a std::vector\ so this should really be: `int nvert = objshape.mesh.positions.size() /...
Hi, as @jerumble had mentioned in his [comment](https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK/pull/184#commitcomment-30512764) in the thread of my last pull request, I accidentally broke the compilation if the Embree backend was enabled. These commits fix...
See: https://stackoverflow.com/a/10354383/1153319 I may plan on writing a c API, but the current names make it look like there is only a c Api... looking closely reveals only a cpp...
Hi There, I am working on a scientific modelling project that involves modelling a surface with 5e8 pyramid structures at various heights and positions along a surface. I am running...