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Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

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DirectX 12 mapped kernels from the May 11, 2021 open source release don't work anymore, I had to regenerate them today to make them work. Here's my regenerated `mapped_kernels.h` file,...

I feel that the code is executed on GPU. Could you tell me how the project use and balance the compute capabilities of multiple GPUs and CPUs?

trying to run 4.0 and 4.1 on windows, vs 2019 and getting compute shader build issues for dx and vk. can someone verify? will it run only on specific windows...

There are no build instructions? On Windows using CMAKE I get the error "Could not find a package configuration file provided by "spdlog"" What is required to build this? Is...

Are there any examples or tutorials for: 1. Two level BVH (building + traversal) 2. User defined primitives (eg, sphere, etc.)

The temporary buffers holding `InstanceDescription`s are allocated off of the upload heap, and then bound as UAVs in the scene BVH build dispatches. This is illegal and is reported as...

`TriangleMeshBuildInfo::index_type` exists, but is ignored throughout the code base, and 32-bit indices are assumed instead. 16-bit indices are thus misinterpreted, causing out-of-bounds reads and TDR-ing unsuspecting client software.

Hello, Thanks AMD folks for this repo. I am facing a vk ErrorDeviceLost pb. The code is borrowed from the test_vk/internal_resources, but here I am casting rays in a loop...