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Blender v4.1 ProRender 3.6.10 Install Error

Open knightknight opened this issue 1 year ago • 3 comments

Every issue should include 3 things:

  1. System setup (GPU, CPU, OS version, Blender version)
  • Blender version: 4.1.0, branch: blender-v4.1-release, commit date: 2024-03-25 20:42, hash: 40a5e739e270, type: Release
  • Radeon RX 5500 XT v4.6.0 Core Profile Context 24.3.1.240312
  • Windows-10-10.0.22621-SP0
  • AMD Ryzen 7 2700 Eight-Core Processor, 3200 Mhz, 8 Core(s), 16 Logical Processor(s)
  1. What the expected behavior or effect is. If possible include the error message.
BIaddon_utils.disable: rprblender not disabled
Modules Installed (rprblender) from 'F:\\Win-Apps\\RadeonProRender\\RadeonProRenderForBlender_3.6.10_Windows.release.zip' into 'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts\\addons'
Traceback (most recent call last):
  File "C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\modules\addon_utils.py", line 376, in enable
    mod = importlib.import_module(module_name)
          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "C:\Blender\stable\blender-4.1.0-windows-x64\4.1\python\Lib\importlib\__init__.py", line 126, in import_module
    return _bootstrap._gcd_import(name[level:], package, level)
           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "<frozen importlib._bootstrap>", line 1204, in _gcd_import
  File "<frozen importlib._bootstrap>", line 1176, in _find_and_load
  File "<frozen importlib._bootstrap>", line 1147, in _find_and_load_unlocked
  File "<frozen importlib._bootstrap>", line 690, in _load_unlocked
  File "<frozen importlib._bootstrap_external>", line 940, in exec_module
  File "<frozen importlib._bootstrap>", line 241, in _call_with_frames_removed
  File "C:\Users\<username>\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\rprblender\__init__.py", line 40, in <module>
    from .engine.engine import Engine
  File "C:\Users\<username>\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\rprblender\engine\__init__.py", line 55, in <module>
    pyrpr.init(rpr_lib_dir, logging.Log(tag='core'), config.pyrpr_log_calls)
  File "C:\Users\<username>\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\rprblender\pyrpr.py", line 108, in init
    import __rpr
ModuleNotFoundError: No module named '__rpr'

Issue

Install ProRender 3.6.10 via Blender > Edit > Preferences > Add-ons > Install

System Setup (Environment)

====================================
= Blender 4.1.0 System Information =
====================================


Blender:
====================================

version: 4.1.0, branch: blender-v4.1-release, commit date: 2024-03-25 20:42, hash: 40a5e739e270, type: Release
build date: 2024-03-26, 02:02:39
platform: 'Windows-10-10.0.22621-SP0'
binary path: 'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\blender.exe'
build cflags: /W3 /w34062 /w34100 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj /Zc:inline -openmp   
build cxxflags: /W3 /w34062 /w34100 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3  /EHsc /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline /permissive- -openmp /Zc:__cplusplus   
build linkflags: /MACHINE:X64  /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake

Python:
====================================

version: 3.11.7 (main, Feb  5 2024, 18:45:06) [MSC v.1928 64 bit (AMD64)]
file system encoding: utf-8:surrogatepass
paths:
	'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\scripts\\startup'
	'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\scripts\\modules'
	'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\python311.zip'
	'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\python\\DLLs'
	'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\python\\Lib'
	'C:\\Blender\\stable\\blender-4.1.0-windows-x64'
	'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\python'
	'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\python\\Lib\\site-packages'
	'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\scripts\\freestyle\\modules'
	'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\scripts\\addons\\modules'
	'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts\\addons\\modules'
	'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\scripts\\addons'
	'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts\\addons'
	'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\scripts\\addons_contrib'
	'C:\\Users\\<username>\\AppData\\Roaming\\Python\\Python311\\site-packages'
	'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts\\addons\\rprblender'

Python (External Binary):
====================================

binary path: 'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\python\\bin\\python.exe'
version: Python 3.11.7

Directories:
====================================

scripts:
	'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\scripts'
	'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts'
user scripts: 'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts'
pref scripts:
datafiles: 'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\datafiles'
config: 'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\config'
scripts: 'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts'
autosave: 'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\autosave'
tempdir: 'C:\\Users\\<username>\\AppData\\Local\\Temp\\blender_a18384\\'

FFmpeg:
====================================

avcodec:   '60, 31, 102'
avdevice:  '60,  3, 100'
avformat:  '60, 16, 100'
avutil:    '58, 29, 100'
swscale:   ' 7,  5, 100'

SDL:
====================================

Version: 2.28.2
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:
====================================

OpenColorIO:  2,  3,  2
OpenImageIO:  2,  5,  6
OpenShadingLanguage:  1, 13,  7
OpenSubdiv:  3,  6,  0
OpenVDB: 11,  0,  0
Alembic:  1,  8,  3
USD:  0, 23, 11

GPU:
====================================

renderer:	'Radeon RX 5500 XT'
vendor:		'ATI Technologies Inc.'
version:	'4.6.0 Core Profile Context 24.3.1.240312'
device type:	'AMD'
backend type:	'OPENGL'
extensions:
	GL_AMD_blend_minmax_factor
	GL_AMD_conservative_depth
	GL_AMD_debug_output
	GL_AMD_depth_clamp_separate
	GL_AMD_gpu_shader_half_float
	GL_AMD_gpu_shader_int16
	GL_AMD_gpu_shader_int64
	GL_AMD_multi_draw_indirect
	GL_AMD_pinned_memory
	GL_AMD_query_buffer_object
	GL_AMD_sample_positions
	GL_AMD_seamless_cubemap_per_texture
	GL_AMD_shader_trinary_minmax
	GL_AMD_texture_cube_map_array
	GL_AMD_vertex_shader_layer
	GL_AMD_vertex_shader_viewport_index
	GL_ARB_ES2_compatibility
	GL_ARB_ES3_1_compatibility
	GL_ARB_ES3_2_compatibility
	GL_ARB_ES3_compatibility
	GL_ARB_arrays_of_arrays
	GL_ARB_base_instance
	GL_ARB_bindless_texture
	GL_ARB_blend_func_extended
	GL_ARB_buffer_storage
	GL_ARB_clear_buffer_object
	GL_ARB_clear_texture
	GL_ARB_clip_control
	GL_ARB_color_buffer_float
	GL_ARB_compressed_texture_pixel_storage
	GL_ARB_compute_shader
	GL_ARB_conditional_render_inverted
	GL_ARB_conservative_depth
	GL_ARB_copy_buffer
	GL_ARB_copy_image
	GL_ARB_cull_distance
	GL_ARB_debug_output
	GL_ARB_depth_buffer_float
	GL_ARB_depth_clamp
	GL_ARB_depth_texture
	GL_ARB_derivative_control
	GL_ARB_direct_state_access
	GL_ARB_draw_buffers
	GL_ARB_draw_buffers_blend
	GL_ARB_draw_elements_base_vertex
	GL_ARB_draw_indirect
	GL_ARB_draw_instanced
	GL_ARB_enhanced_layouts
	GL_ARB_explicit_attrib_location
	GL_ARB_explicit_uniform_location
	GL_ARB_fragment_coord_conventions
	GL_ARB_fragment_layer_viewport
	GL_ARB_fragment_program
	GL_ARB_fragment_program_shadow
	GL_ARB_fragment_shader
	GL_ARB_framebuffer_no_attachments
	GL_ARB_framebuffer_object
	GL_ARB_framebuffer_sRGB
	GL_ARB_geometry_shader4
	GL_ARB_get_program_binary
	GL_ARB_get_texture_sub_image
	GL_ARB_gl_spirv
	GL_ARB_gpu_shader5
	GL_ARB_gpu_shader_fp64
	GL_ARB_gpu_shader_int64
	GL_ARB_half_float_pixel
	GL_ARB_half_float_vertex
	GL_ARB_indirect_parameters
	GL_ARB_instanced_arrays
	GL_ARB_internalformat_query
	GL_ARB_internalformat_query2
	GL_ARB_invalidate_subdata
	GL_ARB_map_buffer_range
	GL_ARB_multi_bind
	GL_ARB_multi_draw_indirect
	GL_ARB_multisample
	GL_ARB_multitexture
	GL_ARB_occlusion_query
	GL_ARB_occlusion_query2
	GL_ARB_parallel_shader_compile
	GL_ARB_pipeline_statistics_query
	GL_ARB_pixel_buffer_object
	GL_ARB_point_parameters
	GL_ARB_point_sprite
	GL_ARB_polygon_offset_clamp
	GL_ARB_post_depth_coverage
	GL_ARB_program_interface_query
	GL_ARB_provoking_vertex
	GL_ARB_query_buffer_object
	GL_ARB_robustness
	GL_ARB_sample_locations
	GL_ARB_sample_shading
	GL_ARB_sampler_objects
	GL_ARB_seamless_cube_map
	GL_ARB_seamless_cubemap_per_texture
	GL_ARB_separate_shader_objects
	GL_ARB_shader_atomic_counter_ops
	GL_ARB_shader_atomic_counters
	GL_ARB_shader_ballot
	GL_ARB_shader_bit_encoding
	GL_ARB_shader_clock
	GL_ARB_shader_draw_parameters
	GL_ARB_shader_group_vote
	GL_ARB_shader_image_load_store
	GL_ARB_shader_image_size
	GL_ARB_shader_objects
	GL_ARB_shader_precision
	GL_ARB_shader_stencil_export
	GL_ARB_shader_storage_buffer_object
	GL_ARB_shader_subroutine
	GL_ARB_shader_texture_image_samples
	GL_ARB_shader_texture_lod
	GL_ARB_shader_viewport_layer_array
	GL_ARB_shading_language_100
	GL_ARB_shading_language_420pack
	GL_ARB_shading_language_packing
	GL_ARB_shadow
	GL_ARB_shadow_ambient
	GL_ARB_sparse_buffer
	GL_ARB_sparse_texture
	GL_ARB_spirv_extensions
	GL_ARB_stencil_texturing
	GL_ARB_sync
	GL_ARB_tessellation_shader
	GL_ARB_texture_barrier
	GL_ARB_texture_border_clamp
	GL_ARB_texture_buffer_object
	GL_ARB_texture_buffer_object_rgb32
	GL_ARB_texture_buffer_range
	GL_ARB_texture_compression
	GL_ARB_texture_compression_bptc
	GL_ARB_texture_compression_rgtc
	GL_ARB_texture_cube_map
	GL_ARB_texture_cube_map_array
	GL_ARB_texture_env_add
	GL_ARB_texture_env_combine
	GL_ARB_texture_env_crossbar
	GL_ARB_texture_env_dot3
	GL_ARB_texture_filter_anisotropic
	GL_ARB_texture_filter_minmax
	GL_ARB_texture_float
	GL_ARB_texture_gather
	GL_ARB_texture_mirror_clamp_to_edge
	GL_ARB_texture_mirrored_repeat
	GL_ARB_texture_multisample
	GL_ARB_texture_multisample_no_array
	GL_ARB_texture_non_power_of_two
	GL_ARB_texture_query_levels
	GL_ARB_texture_query_lod
	GL_ARB_texture_rectangle
	GL_ARB_texture_rg
	GL_ARB_texture_rgb10_a2ui
	GL_ARB_texture_stencil8
	GL_ARB_texture_storage
	GL_ARB_texture_storage_multisample
	GL_ARB_texture_swizzle
	GL_ARB_texture_view
	GL_ARB_timer_query
	GL_ARB_transform_feedback
	GL_ARB_transform_feedback2
	GL_ARB_transform_feedback3
	GL_ARB_transform_feedback_instanced
	GL_ARB_transform_feedback_overflow_query
	GL_ARB_transpose_matrix
	GL_ARB_uniform_buffer_object
	GL_ARB_vertex_array_bgra
	GL_ARB_vertex_array_object
	GL_ARB_vertex_attrib_64bit
	GL_ARB_vertex_attrib_binding
	GL_ARB_vertex_buffer_object
	GL_ARB_vertex_program
	GL_ARB_vertex_shader
	GL_ARB_vertex_type_10f_11f_11f_rev
	GL_ARB_vertex_type_2_10_10_10_rev
	GL_ARB_viewport_array
	GL_ARB_window_pos
	GL_ATI_draw_buffers
	GL_ATI_meminfo
	GL_ATI_separate_stencil
	GL_ATI_shader_texture_lod
	GL_ATI_texture_env_combine3
	GL_ATI_texture_float
	GL_ATI_texture_mirror_once
	GL_EXT_abgr
	GL_EXT_bgra
	GL_EXT_bindable_uniform
	GL_EXT_blend_color
	GL_EXT_blend_equation_separate
	GL_EXT_blend_func_separate
	GL_EXT_blend_minmax
	GL_EXT_blend_subtract
	GL_EXT_compiled_vertex_array
	GL_EXT_copy_buffer
	GL_EXT_copy_texture
	GL_EXT_debug_label
	GL_EXT_depth_bounds_test
	GL_EXT_direct_state_access
	GL_EXT_draw_buffers2
	GL_EXT_draw_instanced
	GL_EXT_draw_range_elements
	GL_EXT_fog_coord
	GL_EXT_framebuffer_blit
	GL_EXT_framebuffer_multisample
	GL_EXT_framebuffer_object
	GL_EXT_framebuffer_sRGB
	GL_EXT_geometry_shader4
	GL_EXT_gpu_program_parameters
	GL_EXT_gpu_shader4
	GL_EXT_memory_object
	GL_EXT_memory_object_win32
	GL_EXT_multi_draw_arrays
	GL_EXT_nonuniform_qualifier
	GL_EXT_packed_depth_stencil
	GL_EXT_packed_float
	GL_EXT_packed_pixels
	GL_EXT_pixel_buffer_object
	GL_EXT_point_parameters
	GL_EXT_polygon_offset_clamp
	GL_EXT_provoking_vertex
	GL_EXT_rescale_normal
	GL_EXT_secondary_color
	GL_EXT_semaphore
	GL_EXT_semaphore_win32
	GL_EXT_separate_specular_color
	GL_EXT_shader_image_load_store
	GL_EXT_shader_integer_mix
	GL_EXT_shadow_funcs
	GL_EXT_stencil_wrap
	GL_EXT_subtexture
	GL_EXT_texture
	GL_EXT_texture3D
	GL_EXT_texture_array
	GL_EXT_texture_buffer_object
	GL_EXT_texture_compression_bptc
	GL_EXT_texture_compression_latc
	GL_EXT_texture_compression_rgtc
	GL_EXT_texture_compression_s3tc
	GL_EXT_texture_cube_map
	GL_EXT_texture_edge_clamp
	GL_EXT_texture_env_add
	GL_EXT_texture_env_combine
	GL_EXT_texture_env_dot3
	GL_EXT_texture_filter_anisotropic
	GL_EXT_texture_integer
	GL_EXT_texture_lod
	GL_EXT_texture_lod_bias
	GL_EXT_texture_mirror_clamp
	GL_EXT_texture_object
	GL_EXT_texture_rectangle
	GL_EXT_texture_sRGB
	GL_EXT_texture_sRGB_R8
	GL_EXT_texture_sRGB_RG8
	GL_EXT_texture_sRGB_decode
	GL_EXT_texture_shared_exponent
	GL_EXT_texture_snorm
	GL_EXT_texture_storage
	GL_EXT_texture_swizzle
	GL_EXT_timer_query
	GL_EXT_transform_feedback
	GL_EXT_vertex_array
	GL_EXT_vertex_array_bgra
	GL_EXT_vertex_attrib_64bit
	GL_IBM_texture_mirrored_repeat
	GL_KHR_blend_equation_advanced
	GL_KHR_blend_equation_advanced_coherent
	GL_KHR_debug
	GL_KHR_no_error
	GL_KHR_parallel_shader_compile
	GL_KHR_robust_buffer_access_behavior
	GL_KHR_robustness
	GL_KHR_shader_subgroup
	GL_KHR_texture_compression_astc_ldr
	GL_NV_blend_square
	GL_NV_conditional_render
	GL_NV_copy_image
	GL_NV_depth_buffer_float
	GL_NV_float_buffer
	GL_NV_half_float
	GL_NV_primitive_restart
	GL_NV_shader_atomic_int64
	GL_NV_texgen_reflection
	GL_NV_texture_barrier
	GL_NV_timeline_semaphore
	GL_OES_EGL_image
	GL_OVR_multiview
	GL_OVR_multiview2
	GL_S3_s3tc
	GL_SGIS_generate_mipmap
	GL_SGIS_texture_edge_clamp
	GL_SGIS_texture_lod
	GL_SUN_multi_draw_arrays
	WGL_EXT_swap_control

Implementation Dependent GPU Limits:
====================================

Maximum Batch Vertices:	536870911
Maximum Batch Indices:	536870911

GLSL:
Maximum Varying Floats:	64
Maximum Vertex Attributes:	32
Maximum Vertex Uniform Components:	8000
Maximum Fragment Uniform Components:	8000
Maximum Vertex Image Units:	32
Maximum Fragment Image Units:	32
Maximum Pipeline Image Units:	160

Features:
Compute Shader Support:               	1
Image Load/Store Support:             	1

Cycles:
====================================


CPU device capabilities: SSE2 SSE41 AVX2

HIP device capabilities:
	Radeon RX 5500 XT
		hipDeviceAttributeMaxThreadsPerBlock			1024
		hipDeviceAttributeMaxBlockDimX			1024
		hipDeviceAttributeMaxBlockDimY			1024
		hipDeviceAttributeMaxBlockDimZ			1024
		hipDeviceAttributeMaxGridDimX			2147483647
		hipDeviceAttributeMaxGridDimY			65536
		hipDeviceAttributeMaxGridDimZ			65536
		hipDeviceAttributeMaxSharedMemoryPerBlock			65536
		hipDeviceAttributeTotalConstantMemory			2147483647
		hipDeviceAttributeWarpSize			32
		hipDeviceAttributeMaxPitch			2147483647
		hipDeviceAttributeMaxRegistersPerBlock			0
		hipDeviceAttributeClockRate			1717000
		hipDeviceAttributeTextureAlignment			256
		hipDeviceAttributeMultiprocessorCount			11
		hipDeviceAttributeKernelExecTimeout			0
		hipDeviceAttributeIntegrated			0
		hipDeviceAttributeCanMapHostMemory			1
		hipDeviceAttributeComputeMode			0
		hipDeviceAttributeMaxTexture1DWidth			16384
		hipDeviceAttributeMaxTexture2DWidth			16384
		hipDeviceAttributeMaxTexture2DHeight			16384
		hipDeviceAttributeMaxTexture3DWidth			2048
		hipDeviceAttributeMaxTexture3DHeight			2048
		hipDeviceAttributeMaxTexture3DDepth			2048
		hipDeviceAttributeConcurrentKernels			1
		hipDeviceAttributeEccEnabled			0
		hipDeviceAttributeMemoryClockRate			875000
		hipDeviceAttributeMemoryBusWidth			0
		hipDeviceAttributeL2CacheSize			4194304
		hipDeviceAttributeMaxThreadsPerMultiProcessor			2560
		hipDeviceAttributeComputeCapabilityMajor			10
		hipDeviceAttributeComputeCapabilityMinor			1
		hipDeviceAttributeMaxSharedMemoryPerMultiprocessor			65536
		hipDeviceAttributeManagedMemory			0
		hipDeviceAttributeIsMultiGpuBoard			0


Enabled add-ons:
====================================

io_anim_bvh (version: (1, 0, 1), path: C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\addons\io_anim_bvh\__init__.py)
io_curve_svg (version: (), path: C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\addons\io_curve_svg\__init__.py)
io_mesh_stl (version: (1, 1, 3), path: C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\addons\io_mesh_stl\__init__.py)
io_mesh_uv_layout (version: (1, 2, 0), path: C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\addons\io_mesh_uv_layout\__init__.py)
io_scene_fbx (version: (5, 11, 7), path: C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\addons\io_scene_fbx\__init__.py)
io_scene_gltf2 (version: (4, 1, 62), path: C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\addons\io_scene_gltf2\__init__.py)
io_scene_x3d (version: (2, 3, 1), path: C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\addons\io_scene_x3d\__init__.py)
cycles (version: (), path: C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\addons\cycles\__init__.py)
pose_library (version: (2, 0), path: C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\addons\pose_library\__init__.py)

knightknight avatar Mar 26 '24 18:03 knightknight

Confirmed.

With blender 4.1.0 release, amd prorender addon doesn't initialize. Need further investigation

feniksa avatar Mar 26 '24 20:03 feniksa

Blender bump python version.

Need some changes in plugin...

feniksa avatar Apr 01 '24 18:04 feniksa

Trying to get this to work, is the issue the nanobind library is not compatible with the new version of python? Would it work if I were to re-generate the binding?

logankaser avatar Apr 06 '24 05:04 logankaser

Test build may be found here: https://200volts.com/webshare/rprblender-3.6.10-4ab1cbc-windows.zip

feniksa avatar May 17 '24 21:05 feniksa

3.6.10 is not supposed to work with 4.1 as written in the release thus closing.

takahiroharada avatar May 23 '24 15:05 takahiroharada